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Bestial Humans Set Two
A special thanks go out to all
those in the Epochian Community who, over the years
contributed many of these new bestial human types, added
suggestions and feedback. I’d like to thank Blood Axe,
Colin Chapman, C.H.U.D., Matthew Fisher, and Corryn.
You’re the best. Where two names are listed beside the
bestial human strain, it means two gamers contributed to
this bestial human entry and the stats and write-ups
were combined to the best of my ability. batgirl, beast, bestial, manimal, chicken, lizard, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Bat Hand drawn Ink art by William McAusland, Writing by Colin Chapman Man-bats are typically ugly with faces and noses creased and furrowed in strange ways, leathery wing-arms, and sharp little teeth (SV +7/ DMG 1d10), and even though only a small minority are vampiric, this reputation colors the rest of them. For this reason they are prohibited from entering human communities, unless accompanied by more human looking individuals, promise to stay secluded in personal quarters, and by paying guards significant bribes (30+1d20sp) will they ever be granted access to a human community.
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Bestial Human Beaver
These rodentoids are much larger
and heavier than bestial human rats, and are
distinguishable at a glance thanks to their webbed feet
and large, flat, paddle-like tails. A bestial humanoid
beaver’s thick waterproof fur and layer of body fat
enables it to endure cold conditions easily, even
without winter clothing, and it is an excellent swimmer
(10m), able to hold its breath for up to 9 minutes above
or below water. beaver, beaverboy, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Beetle
Heavily-armored with a tough
carapace, humanoid beetles are cumbersome compared to
other bug-humans, even for those that can fly, and this
leads many individuals to erroneously assume they are
also even more dim-witted than other bug-humans. This
fallacy, together with the fact that many beetles are
herbivores and sometimes sport attractive metallic or
patterned exoskeletons, means that these bestial humans
are marginally better regarded by humans than most other
bug-humans. beetle, bugman, bughunt, bugs, bug, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Butterfly
butterfly, butterfly girl, bug girl, bug, mothman, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Centipede
Man-centipedes are equipped with
poisonous forcipules, modified front limbs just under
the head that can deliver a terrible sting. This attack
is SV +10/ DMG 1d12+1, and injects a Type A death
poison. It produces enough poison to inject victims 6
times in a 24-hour period. centipede, beast, bestial, manimal, bug, venom, RPG, ttrpg, bugman, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Chameleon
Their tongues can be shot once
every two rounds, out to four times their own height and
on a strike adhere to a target. The target need not be a
smaller food animal; instead it could be a passing
vehicle or large animal, an enemy’s hand held weapon, or
the ceiling of a structure. In every case, a successful
strike must be made with the projectile tongue being SV
+10, doing only 1d6 stun damage on a strike, but
allowing the chameleon to pull smaller creatures which
weigh less than itself to its mouth.
Bestial Human Chicken
Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters. Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex. chicken, beast, bestial, manimal, chickenman, bird, RPG, ttrpg, bugman, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, birdman, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Duck
Typically, a humanoid duck will
avoid a melee fight with heavier boned, larger foes and
instead fly up out of enemy reach and perch some place
high to fire down on its adversaries.
Bestial Human Fly
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Bestial Human Gecko
Bestial human geckos are active predators, and despite
their relatively small size, instinctively frighten
bug-men, especially humanoid spiders and scorpions. They
have effective bites (SV +7/ DMG 1d10), but most
impressively can cling to any surface. They can climb
up, or down, or along, anything, even glass, at their
normal movement rate. Additionally, they can hang on a
ceiling of rough material for one round per current
point of strength. The gecko-man can also make a type A,
agility based hazard check once for every 5 meters
dropped to catch the side of a building or pit or other
wall after falling into a pit or jumping off a
structure. A GM may allow the use of this ability when a
geckoid leaps onto the back of a huge beast or passing
vehicle, making an agility based hazard check in
accordance with the difficulty of the task. Humanoid
geckos may only use this ability if they keep their
hands and feet bare. gecko, beast, bestial, manimal, lizardman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Gila Monster Despite being small and relatively slow, bestial human gila monsters and beaded lizards are tenacious carnivores armed with a mouthful of sharp teeth and venomous saliva (SV +8/ DMG 1d10+Type A, death). They also possess large, tough claws (2 Attacks at SV +5/ DMG 1d10) but much prefer to bite, and are armored with beaded scales (-10 DV).
Humanoid gila-monsters are capable
climbers (add 1d2 skill points in climbing) and use
their strong claws to dig with remarkable speed,
clearing ten times as much soil and loose earth per
round as a human with bare hands, often excavating 1m
per minute through soft earth or low-density rubble.
They can cope well with dry, desert conditions and have
the Arid Adaptation mutation (page TME-60). gilamonster, beast, bestial, manimal, lizard, venom, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Goat
Despite being herbivorous, bestial
human goats and sheep will attempt to eat nearly
anything once, and can derive sustenance from nearly any
non-toxic plant-derived substance including cardboard.
Humanoid sheep have returned to their wild roots
physically, and both sheep-men and goat-men are
surprisingly agile and sure-footed.
Thanks to their
thick hair or fleece, they can withstand cold conditions
twice as well as a human, even without winter clothing.
The males of both species of humanoids also sport horns
capable of delivering a bone-crunching head butt (SV
+10/ DMG 1d12, double damage if allowed to charge from
6m or more). Nannies and ewes only possess horns 50% of
the time, unless the GM specifies that both genders
exhibit horns equally. Their wariness and keen senses
provide them with a +1 initiative bonus. goat, goatman, beast, bestial, manimal, billygoat, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Gorilla With their heavy fur, squat, muscular physiques, and wicked canines, bestial human gorillas cannot pass for hairy humans like humanoid chimpanzees can, and possess even more of a tendency to knuckle-walk than their pan troglodyte relatives. Despite being more powerful and less human than chimpanzee-men, gorilla-men are quieter and less aggressive, and while omnivorous, are far more inclined to a mostly vegetarian diet too. This gentle aspect vanishes, however, when violence is needed, and humanoid gorillas are devastating in melee. They can make three attacks per round, one bite (SV +8/ DMG 1d12) and two powerful punches (SV +6/ DMG 1d12 instead of the normal human 1d6), with both accuracy and strength modifiers applied to these attacks as normal for any character or creature. gorilla, ape, planetoftheapes, chimp, apeman, beast, bestial, manimal, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Grasshopper The bestial human grasshopper is herbivorous and relatively inoffensive, but is still regarded with distrust by humans due to the tendency of these mutants to sometimes enter frenzied feeding phases as a locust, devouring vast quantities of valuable foodstuffs. They are only permitted entry to human communities if accompanied by trusted humans or mutant humans, and even then they will be instructed to keep away from human food supplies and crops on pain of death. For their part, hopperoids are fearful of many predatory species, and because of their tasty, nutritious nature, are often seen as potential food by many other creatures, including some humans. https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules https://www.amazon.com/dp/0994923791 grasshopper, bug, bugman, hopper, locust, beast, bestial, manimal, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Gull Raucous, canny, and carnivorous, bestial human gulls are opportunistic individuals, intent to hunt, scavenge, and steal whatever they desire. This reputation, combined with their mob mentality and aggression, makes them unwelcome in human communities, and they may find entry difficult even if accompanied by humans and human mutants. Humanoid gulls can fly with their wing-arms (22m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must cease flapping their wings while doing so and begin plummeting to the ground at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic. seagull, gull, birdman, beast, bestial, manimal, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Hummingbird The smallest of the bestial human birds, hummingbirds are hyperactive omnivores with a love of all things sweet. Though frequently sporting attractive plumage, their need to consume their own bodyweight in protein and sugars every day means they are constantly on the lookout for food and are considered undesirable guests. As a result, they are seldom welcomed into human communities even when accompanied by humans and human mutants, and must often be covertly carried into a settlement by slipping inside a large companion’s backpack and bedroll. Humanoid hummingbirds can fly with their wing-arms (28m per round) but cannot use their hands while doing so; their wings simply beat far too rapidly. They can use a weapon while in the air, but can’t flap their wings while doing so. If they stop, they will plummet to the ground at a rate of 10m per round. Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38 hummingbird, birdman, beast, bestial, manimal, billygoat, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game, flyer,
Bestial Human Marmot Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship. Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative). marmot, rodent, rodantman, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game, NoAi,
Bestial Human Mole With their velvety fur, tiny eyes, squat builds, and overlarge shovel-like hands, bestial human moles are inoffensive, but this belies the fact that they are aggressive, constantly hungry omnivores who prefer a diet of meat. They can make a bite attack (SV +8/ DMG 1d8 + Type A, paralysis venom) as well as use one-handed weapons, and unlike other bestial humans of their size, their over-large, calloused hands deliver normal punching damage, though they prefer to use their tough claws (SV +10/ DMG 1d8), and can combine them with their bite in a single flurry of attacks (SV +20/ DMG 3d8+venom). They are too small to use large two handed weapons such as halberds, pikes, chainsaws, battle axes, or great swords, or other sizable weapons though. Furthermore, firing a shotgun or high caliber rifle in the standing position will knock them back 1d3 meters onto their rump. mole. Moleman, rodent, beast, bestial, manimal, themoleman, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Monitor Lizard These lizard bestial humans have a tough time getting admitted into a human settlement, and unless arriving with known humans, cyborgs or mutant humans, will be turned away at gunpoint. Even when admitted entry, often with a bribe of 30+3d6sp slipped to the guards, the monitor lizard must remain confined to the unit’s quarters and will not be allowed into any saloon, store or eatery. The reason for this animosity, which exceeds even that shown to bestial human gators, is because of the long-standing feud with reptilius and other lizard based humanoids. Common people, who have usually only heard frightening tales of the murderous raids by reptilius, cannot tell this character apart from the notorious — although much smaller — mutant lizard folk of the swamp. monitorlizard, lizard, reptile, lizardman, beast, bestial, manimal, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Komodo Dragon Monitor Lizard Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland There is a chance that this monitor lizard is instead sourced from the largest of their kind, a true monster that is sure to terrorize the populace of any new era town. Such a beast-man will only be allowed admittance if it grew up there, or the leaders of the community permit the hulking specimen to roam their streets on promises of the best behavior. On a roll of 10, on a 1d10, any monitor lizard bestial human is actually hybridized with a Komodo Dragon. If so, it will have these stats instead of those shown on page XR-58: END +35, STR +15, AG+10, INT 1d20+5, Will +22, PER +19, APP 3+d8, DV -20, Weight 100+d100kg, Height/Length 175+2d100 tail is 50% of body length. Komodo dragon bestials can add a claw attack at +10 SV doing 1d12 damage, their tail slap on up to three closely packed, separate targets at its rear or either side is SV +14 for 1d20+4 stun damage, while its massive bite inflicts a SV +18 and does 1d20 lethal damage plus venom. komododragon, komodo, lizard, lizardman, reptile, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Monkey Hand drawn Ink art by William McAusland, writing by Colin Chapman Monkey-men are crafty, mischievous omnivores, though they prefer vegetables to meat. They can make a bite attack with their sharp teeth (SV +5/ DMG 1d8) and can be quite vicious. They are covered in a soft, coat of often multi-colored fur and can endure cold weather much better than humans, even without clothing, but prefer warmer climes. These simians are excellent climbers (add 1d3+2 skill points in climbing), and can climb as swiftly as they can run. They possess long prehensile tails capable of gripping onto things or holding small items such as daggers and knives, and are highly alert (+1 initiative). With their bite, one fist (1d6 DMG) or hand held weapon, and whatever they carry in their tails, they are capable of three melee attacks per round. Bestial human monkeys have little difficulty being accepted into human communities if accompanied by humans or mutant humans, and will be viewed as amusing pets with people laughing at their antics and comical faces. Of course, it only takes a prank too far for things to turn ugly. monkey, ape, simian, monkeyboy, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Opossum Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells. Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38 opossum, possum, marsupial, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Owl Quiet, patient, and coldly predatory, bestial human owls make others uneasy and terrify vermin of all sorts, including mice-men, rat-men, and others derived from such common owl prey. Although myth has it that they are wise, this is far from accurate; their enormous eyes occupy much of their cranium, resulting in a slightly smaller brain than some other bird-men. The disquiet they cause, along with their frightening natural weapons, means that they are rarely accepted into human communities, even if accompanied by humans or human mutants — at least unfamiliar ones who can vouch for the dangerous looking owl-man. owl, bird, owlman, wiseowl, birdman, beast, bestial, manimal,, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Penguin With their waddling gait, short legs, and slow walk, bestial human penguins are considered quite comical, and because of this they have little difficulty being accepted into many human communities, though they may find themselves figures of fun in these. Of course, most humans overlook the carnivorous nature of penguin-men, and the fact that these birdoids can deliver a savage bite with their beak (SV +7/ DMG 1d10). Humanoid penguins are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and are capable of holding their breath underwater or above it for 10 minutes.
These birdoids are highly suspicious of seals, sea
lions, and other waterborne predators, including bestial
human animals of such types, and will rarely work with
such individuals.
Check it out:
or https://www.amazon.com/dp/0994923791 penguin, thepenguin, bird, birdman, pingu, happyfeet, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Porcupine Armored with a multitude of long quills, humanoid porcupines are dangerous to tackle even if they are otherwise inoffensive and slow. These bestial humans are herbivores capable of digesting most vegetable matter including twigs, bark, pine needles, and other foodstuffs that might be considered inedible. Their quills act as the Spines mutation (TME, page 73), providing armor, adding an additional 1d6 damage to the porcupine-man’s unarmed attacks (fist or kick thus does 2d6 damage), and automatically cut and pierce the insides of any animal that swallows the rodentoid for 2d6 damage per round. Except for specially designed junk and scrap relic armor, humanoid porcupines cannot wear relic armor; unless they spend an hour a day clipping off the quills with wire cutters or a small saw. These quills do not cover the head, limbs, stomach or groin area, and cannot be shot out unless the porcupinoid also has the Throwing Quills mutation.
Watch a video intro of this new
book at RPG Overviews on Youtube:
https://www.youtube.com/watch?v=NmR1zStcU38 porcupine, quills, rodent, prickly, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Rabbit Rabbit humanoids are herbivores and will not eat meat of any type. They have incredibly powerful legs and can jump x2 that of a regular human normal distances. Their keen hearing and sense of smell makes them difficult to surprise (+1 initiative). In emergencies they can bite with their large front teeth (+4 SV, 1d6 damage) but prefer to kick with their strong legs. (+10 SV, 2d8 damage) They are not seen as a threat and are regarded as cute and cuddly by most humans,so are welcome in trading settlements if they accept mutant humans, although during times of famine, these rabbitoids are also welcome because they are edible and their skins make for splendid pelts. For this reason, these hybrids are always on their guard, especially around the likes of normal and bestial human felines, raptors, canines, snakes, and weasels.
Check it out:
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Bestial Human Road Runner Long-legged and quick (move 12m per round), bestial human road runners are omnivores with a taste for bugs, lizards, snakes, and rodents, as well as vegetation. They have a sharp beak and talons (SV +7/ DMG 1d10), and react quickly to opportunity and danger (+1 initiative).
Humanoid road runners can fly clumsily with their
wing-arms (10m per round), and while airborne can use
their misshapen hands, to either employ a one handed
weapon or drop a rock or grenade from each hand.
Alternatively, they can gain considerable altitude and
then stop flapping their wings to bring their hands
together to use a two handed device or ranged weapon,
such as a crossbow, rifle or bow. When not flapping they
drop at a rate of 10m per round. roadrunner, bird, birdman, runner, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Salamander Bestial human salamanders are patient carnivores and are fully amphibious, able to breathe water or air, and can withstand twice as much cold as a normal human even without protective gear or clothing. They are also excellent swimmers (12m) thanks to their short, paddle-like hands and feet. Unfortunately, they face drying out in hot climates, suffering 1d4 damage per hour when exposed to the likes of desert conditions without proper covering and constant moisture. These amphibious human hybrids are able to grow back a lost leg, tail, or arm within 2+d3 months, and can deliver a nasty bite (SV +8/ DMG 1d12). They also secrete toxins through their skin which grants them the benefit of the poison blood mutation (Type A, death as described on page 71 of the hub rules), but without it being necessary to break the skin; there is a good reason they advertise their toxic nature with vibrant patterning. Simply licking or otherwise ingesting the slimy mucous that coats a salamander’s skin is enough for the poison to take effect. salamander, amphibian, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Seal Likely developed for naval special operations, bestial human seals and sea lions are clever, powerful individuals, if lacking in grace and speed on land. They are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and can hold their breath underwater or above it for 10 minutes. They have strong, sharp teeth (SV +11/ DMG 1d12+1) and are entirely carnivorous. Although typically playful and curious, pinniped-men can become aggressive when they feel their authority is challenged, and bloody fights are not uncommon among the males in their harems/rafts.
Check it out:
or
https://www.amazon.com/dp/0994923791 seal, sealion, sealife, sealman, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Shrew Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat. They can make a bite attack (SV +8/ DMG 1d10+poison) as well as use one-handed weapons; however, their tiny fists deliver a punch that inflicts only d4 damage. Because they are quite diminutive as far as humanoids go, they cannot use heavy two handed weapons such a battle axes, pikes, halberds, pikes, heavy crossbows, longbows, great swords, chainsaws and similar large weapons. Likewise, discharging powerful firearms such as shotguns and high caliber rifles will knock them back 1d3 meters and down, expending their next round as they get up again. Humanoid shrews are swift-acting and alert (+1 initiative), quick for their size (9m), capable climbers (1d2 skill points in climbing) and adept at hiding and sneaking (add 1d3 skill points in stealth).
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Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative). Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail. Due to their aggressive, defensive nature, bestial human skinks are only permitted entry to human habitations when accompanied by friendly humans and human mutants, and even then will be observed. That reptile meat is considered palatable simply makes their position more precarious, and skinkoids are frightened of many larger predators. skink, lizard, lizardman, reptile, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.
Bestial Skunks can make 1 bite and two claw attacks,
each SV +5, DMG 1d8, or combine them in one flurry
attack at +22 doing 3d8+6 damage. They can also use
their infamous stench spray. Treat as Gaseous Discharge
mutation: Stink, page 67 of the hub rules. skunk, skunkgirl, pepe le pew, stinky, smelly, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Squirrel These agile tree rodents are excellent climbers and do so at their normal speed (add 1d3+2 points to their climbing skill) and are quite alert (+3 initiative). Their fur helps protect them from the elements so they can withstand cold weather twice as well as a human. They prefer fruit, nuts, seeds and berries, but are omnivores and will eat meat in a pinch — although few people realize this.
They are welcome in most trading settlements as normal
squirrels are recognized as friendly furry critters that
were fed peanuts in public parks in better times,
although in the Epochian era there are strains of
dangerous or predatory squirrels such as the whiptail,
carnivorous and freakish variants (all described on
pages 113 and 114 of the Mutant Bestiary One book). Only
people familiar with these other strains might be
especially frightened by meeting a child sized squirrel
in their community. Other people, as well as bestial
human predators, hunt and eat normal squirrels and tend
to see bestial human squirrels as food, a fact that
these furry, bushy tailed humanoids are quite aware. squirrel, squirrelgirl, rodent, sandy, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Vulture Bald-headed and ugly, bestial human vultures and condors are the least appealing of the bird-men, and their dietary preferences and reputations do nothing to endear them to human communities. They are carnivores with a decided preference for carrion. Indeed, they prefer carrion that is particularly ripe, as they say it adds an extra layer of flavor, and while they can eat fresh meat, they enjoy rotting flesh much more. This has given them a reputation as eaters of the dead, and grave-robbing has sometimes been attributed to them, often correctly. It is a rare human community that will accept one, even when accompanied by human and mutant human allies. vulture, bird, birdman, carrion eater, beast, bestial, manimal, wings, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Weasel Bloodthirsty and insatiable, bestial human weasels and stoats are swift carnivores with a reputation for viciousness out of all proportion to their size. They act with blinding speed (+2 initiative), and can divide their bite and two rear-claw attacks up to make three separate strike attempts on three separate foes (SV +10/ DMG 1d8+1 each) or combine all into a single flurry against one victim (SV +20/ DMG 3d8+4). Stoat- and weasel-men are stealthy hunters (add 1d3+2 in the stealth skill), and their fur turns white in winter, a time when they can also endure twice the cold a human can, even without winter clothing.
https://www.youtube.com/watch?v=NmR1zStcU38 weasel, weaselman, predator, carnivore, beast, bestial, manimal, mammal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial Human Woodpecker Bestial human woodpeckers are opportunistic omnivores but particularly enjoy eating bugs and tree sap. While not necessarily offensive themselves, their tendency to keep their beaks in excellent condition by jack hammering wooden constructions such as poles, shop signs, palisades and towers, labels them a pest in many communities. They will be accepted if accompanied by humans and mutant humans, but will quickly be ousted if they cause any property damage.
Humanoid woodpeckers have pronounced wing-arms can fly
(20m per round). With their misshapen hands that
protrude from their wings they can both drop objects on
ground targets or wield a one handed weapon. Should they
choose to cease flapping their wings to employ a
crossbow, long gun or other two-handed weapon while in
the air, they will need to get plenty of altitude first
since they’ll plummet to the ground at a rate of 10m per
round.
woodpecker, pecker, bird, birdman, avian, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, fallout, like, gamma world, humanoid animal, roleplaying game,
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