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Short on time? Just want a
brief glimpse of what The Mutant Epoch is about? The
following collection of text and images have been assembled
to give you an idea of what TME is all about.
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"The Mutant Epoch is about humankind's attempt to reclaim
some semblance of civilization, calling upon its best and
boldest to uncover the lost knowledge and power of the old
ones."
The Mutant Epoch Hub
Rules book
246 pages, black and white interior
Lavishly illustrated
see artwork here
The Mutant Epoch post-apocalyptic RPG
challenges your in-game persona to survive in an age of
rediscovery, high adventure, savage conflict, and freakish
mutants and machines. Characters work in small excavation teams
making forays into ruined cities, through junk strewn
wastelands, twisted forests, nightmarish swamps and across
polluted seas. During their expeditions they must contend with
mutant beasts, the environment, as well as raiders, cultists,
and robotic forces, only to stake their place in the newly
emerging barter forts and factional bastions of humanity.
Players can take on the roles of pure stocks, mutants, ghost
mutants, cyborgs, beastial humans and an assortment of synthetic
or engineered humans. All you need is the TME hub rules book,
dice, paper and pencils, a few friends and your imagination.
The
Mutant Epoch uses the Outland System game mechanic, which
employs the full set of polyhedron dice, is easy to learn,
logical, fast paced, and perfectly suited to the hard core
action of post apocalyptic game play.
Inside this
lavishly illustrated book you will find all the rules, art and
content to generate characters, challenge them with perils, and
then reward them with potent relics.
This core book includes: 8 character types
30 castes
36 skills over a 111 mutations
68 cybernetic
implants 104 creatures
9 robots and 10 androids
complete encounter tables hazards, traps and insanity
typical humans rules for called shots, parrying and
chases 9 relic vehicles, 44 weapon relics, 14 armor relics
and 70+ miscellaneous relics common PA vehicles and 10 scrap
built Vehicles dozens of helpful tables
character
sheet GMs party record sheet
grid and hex paper, and much
more!
Plus, there are
numerous supplemental books, Excavator Monthly magazine issues,
fiction, art, and as an added bonus buying the TME Hub Rules
book automatically grants the owner exclusive membership in the
Society of Excavators.
Image showing earlier cover
variant with red outline around title. Game
master created hex maps, character sheets,
pencils and polyhedron dice.
A look inside a copy of The
Mutant Epoch RPG, showing artwork and tables.
Want to learn more?
Download a short 8 page pdf of the hub rules
here. |
Both a game and a dark
futuristic setting
Non-d20
Uses the Outland Game
Mechanic employing the full set of polyhedron gaming dice
but
relies on d100 for trait determination, combat and many
tables and situations
Designed for fast paced
action
Easy to learn and teach to
new players
Optional rules can be added
as gamers get more familiar with rules.
More like a Traditional
tabletop RPG than a 'story game', however play styles are up
to the GM and player tastes.
Referee called Game Master
Non-d20
Point buy or random character
generation
8 traits
Endurance, Strength. Agility, Accuracy,
Intelligence, Willpower, Perception, Appearance
Character advancement by
increasing in rank, which can allow for slight trait
increases, skill points, increased prowess in combat, and
other benefits.
The Mutant Epoch RPG Hub Rules is the only
book
youll need get playing and Includes:
8 character types
30
castes
36
skills
Over
a 111 mutations
68
cybernetic implants
104
creatures
9
robots and 10 android types
9
relic vehicles
44
weapon relics
14
armor relics
70+
miscellaneous relics
Complete
encounter tables, hazards, traps, insanity, typical humans,
rules for called shots, and dozens of helpful tables,
character sheet, grid and hex paper, and much more!
Page count:
246 pages
Page
size: 8 x 10" or occasionally 8.5 x 11 depending on print
source.
Available
formats:
Perfect
Bound book through retailers and direct mail from the
publisher
Print
on demand via
Amazon.com,
Lulu.com, rpgnow.com. onebookshelf.com, and createspace.com
PDF
download via RPGnow, DTRPG, and Your Games Now
Excavator Monthly, our TME specific
PDF and print magazine
Plenty of other books in
production, with The Mall
of Doom and Pitford
Gateway to the Ruins due out directly behind the Hub
Rules book.
Novel trilogy in
the works.
There is a massive
online treasure trove of FREE TME gaming material ready for
review and download for
SOE members on www.mutantepoch.com
SOE members are those
registered buyers of The Mutant Epoch hub Rules book, with
membership being free and for life.
Probably the most extensively
illustrated game core rules book ever produced.
Published adventures are both
Multi-Path (possible true solo-play) or traditional
modules.
A fantasy RPG using the same
Outland System Game Mechanic is in the works and will allow
cross over
multiple genre gaming.
Keep informed about the
release and join the mailing
list here.
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