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						Setting Questions 
						
						  
						 
						
						Question:   
						
						Why did your writer or designer set the 
						game setting so far in the future? It seems to take 
						place in the year 2364AD, right? Other Post Apocalyptic 
						games and movies are much more modern or near future in 
						their time period. The Mad Max ((Road Warrior) movies 
						with Mel Gibson, as well as other movies which TME 
						refers to in various places, (The Postman, Water World, 
						Terminator, etc.) are only a few decades after some sort 
						of cataclysm or nuclear war. 
						
						Answer: The Mutant Epoch certainly 
						draws inspiration from Mad Max, Doomsday, Water World, 
						The Postman, Terminator, and dozens of other PA films, 
						all of which depict a much more recent holocaust.  The 
						time line of the apocalypse that is suggested in The 
						Mutant Epoch differs from the commonly held depictions 
						of the end of our civilization  because the collapse e 
						was slower, more regional, and in some places is still 
						going on. Furthermore, the war wasn’t so much with 
						fellow humans as it was with the Mecha or robotic 
						factions, mutant barbarians, rebel synthetic humans, as 
						well as the devastation caused by plagues, famine, 
						geological and weather anomalies, floods, droughts and 
						rogue mutant creatures.  TME is only partially based on 
						a post apocalyptic reality, and is instead focused on a 
						science fiction elements such as mutants, robots, 
						advanced technologies, genetic manipulations, and eve 
						space travel. The length of time it takes for evolution 
						to do its work, even accelerated thousand times by 
						radiation, bio-genetic agents, grafting, cloning and 
						whatnot, requires a few centuries at least. Also, the 
						current 21st century technology isn’t 
						sufficient to allow the setting to include the advanced 
						robotics, androids weaponry, armor and vehicles depicted 
						in the game. 
						
						            On the other hand, a GM 
						wanting to create a near future campaign using the TME 
						Hub Rules need only place the setting in his or her home 
						town, remove all advanced technology ( robots, laser 
						weapons, advanced armors, cyborgs, synthetic humans, 
						etc) limit mutations and then create encounter and loot 
						tables appropriately. A suggestion would be to populate 
						the encounter tables with marauders on motorcycles, or 
						the streets with starving masses, some plague victims 
						who seem more like zombies, and the highly lethal 
						survivalist squads which control whole neighborhoods or 
						stretches of highway. 
						
						  
						 
						
						Question: What is the difference 
						between an Excavator (Digger) and the NPC's called 
						Scavengers or Scavs? They seem to do the same thing and 
						go into the same ruined areas. 
						
						  
						
						Answer: Excavators are group 
						orientated, more focused explorers, and the term is 
						often used interchangeably with the title of adventurer, 
						mercenary, archeologist, grave robber, digger, and 
						whatnot. They are often based out of a town or roam from 
						community to community taking on work or quests for 
						either profit, glory or to improve the lives of common 
						people. Excavators know that working alone or in very 
						small groups, as Scavs do, is dangerous, especially when 
						entering the ruined skyscrapers or subterranean depths 
						of the old cities and installations, all very deadly 
						places where only a well equipped, well organized and 
						elite team can enter and survive. 
						
						            Scavengers on the other hand 
						are loners, think of them as solitary survivalists, who 
						are often not much more than mad hermits living off in 
						the hills and shunning the towns and trade routes, 
						unless they need to buy some essentials such as salt, 
						water, seeds, a new crossbow, and such. They are usually 
						males, often times wanted criminals or deserters from 
						some factional army. They tend to avoid travelers, even 
						excavators who they both admire and distrust, and often 
						rely on. It is not uncommon for a scavengers to follow a 
						dig team a considerable distance into the intact 
						portions of a ruined metropolis, observing their braver 
						associates for any causalities to loot, new openings to 
						explore and opportunities to get a hold of a relic 
						weapon or suit of armor. While a lone scavenger can pose 
						a threat to a single excavator, these 'dust devils' 
						don't normally participate in robbery nor murder, 
						especially against excavators whom occasionally come to 
						the aid of scavs, or camp with them to share news and 
						their rations of beer and wine. Of all new era people, 
						scavs really only trust excavators, and many of this 
						caste secretly wish they had the guts to go deeper into 
						the ruins the way the diggers do. In short, scavs are 
						lone hermits, who collect scrap metal, plastic, bits of 
						glass, old toys, wirings, the parts of wrecked robots an 
						vehicles, and then sell these items to wandering traders 
						or in the relic markets of towns and cities. They are 
						secretive, cunning and stealthy, surviving among the 
						many dangerous creatures of the wastelands by keeping 
						out of their way, relying on their dirty cloaks to 
						remain hidden, and by being very aware of where all the 
						major predators keep their lairs, at what times they 
						hunt, and where the safest 'hidey holes' can be found in 
						which to spend the night. They can occasionally be hired 
						by excavators to serve as guides, but will usually go no 
						further once the edge of the more-or less intact ancient 
						structures begin, and will almost never go underground 
						in search of the junk they so covet.  
						 
						  
						
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