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						Rules Questions
 
						  
   
						Question: Many of my players are 
						coming from a D&D 3.5 , OGL d20 or 4th ed. only gaming 
						history, and are curious if Outland Arts will publish a 
						d20-Outland conversion guide, to allow us to translate 
						your game mechanic into d20, or visa versa. Also, why 
						not publish products in dual stats? And what can I tell 
						my group regarding why Outland has to use its own 
						system? 
						Answer: We have nothing against 
						OGL d20, 3.5, 4e or Pathfinder and think they are all 
						fine systems, just not for us. At one point, back in 3rd 
						edition d20 our team debated going fully d20, but that 
						idea was quickly dropped when we saw the limitations and 
						regulations and legal texts. Also, d20 seems to have 
						made itself quite complicated for new GMs and players to 
						get up to speed. The game mechanic seems to have become 
						more complex since first edition, and when those of us 
						who played third Edition tried to teach it to new 
						players, it was a bit frustrating. It seemed to us that 
						the d20 rules were always in the way, instead of the 
						adventure itself. I know that other game systems are far 
						more complex, such as the Action! system and whatnot, 
						and that for some people that is appealing, but we 
						wanted a game system which could be taught to a newbie 
						in a short time, and that the game mechanic operated 
						‘off-stage’ with the GM required to know the crux of it 
						while the players just had to know which dice was which, 
						and how to strike opponents, and to concentrate on 
						role-playing and adventure.   
						            We do want to create a pdf 
						clarifying how to turn d20 characters into Outland 
						System characters, as well as creature conversions, but 
						we have so far been toying with a way to translate the 
						level system of d20 into the Rank system of Outland. 
						Ranks, as you probably know, are not the same massive 
						leap in hit points and power that one gets in a d20 
						game. Ranks are more gradual. for example, in D&D, going 
						from 1st level to 2nd level is a 
						massive jump, with the potential for a character to 
						suddenly wake up one morning with twice as many hit 
						points, while the next level, going to third, it is less 
						gradual suddenly, for no apparent reason. In the Outland 
						mechanic, one does gain 5 or so more endurance points as 
						he or she goes up in rank, but the main increase is in 
						skills, and for mutants, the potential for increases in 
						either range or usage of aberrations. We wanted to make 
						sure that a person was more powerful as he or she became 
						more experienced due to learning more skills, becoming 
						somewhat more fit or wiser, and so too, those PCs who 
						survive, end up with relics which are the most potent 
						survival aides going.  
						            Dual Stat blocks for every 
						character or creature, trap or barrier, relic and 
						whatnot would bloat the game products, and since our 
						products are, mainly purchased via pdf, we didn’t want 
						to have to force Outland system users to waste ink on 
						d20 statistic blocks. I think that the glut of d20 
						products out there makes it unnecessary for d20 players 
						to even want Outland Press publications. Still, whatever 
						the players want, we will consider carefully. 
						 
						  
   
						Question: Why play a pure stock at 
						all when you can play a Ghost Mutant who shares all the 
						same benefits, who can go into the Holy Purist Empire or 
						the Republic of Aberratia, use all relics, and still 
						give’em hell with some sort of wicked mental mutation? 
						Answer: Depending on the GM and 
						his or her setting specific outline, a player may have 
						no choice but to play the character(s) he or she was 
						born as, should the GM decree that player’s type is 
						randomly generated.  Pure stock characters have several 
						advantages, especially when outfitting is concerned at 
						character generation, since they get two rolls on the 
						Pure Stock Human Bonus Rolls table, Table TME-1-11 plus 
						each pure stock gets 10 trait points to allot to his or 
						her character as the player sees fit, either all lumped 
						to one trait or divided about to gain the maximum trait 
						potential. In social, setting based terms, many ‘old 
						kind’ have come from far better families and might even 
						start game play with an assault rifle or handgun, 
						likewise, they have been better educated prior to game 
						play and have skills, and in this game, ones’ skills are 
						easily as important as one’s brute strength or 
						endurance, or even the mutations. In addition, while a 
						ghost mutant might be able to wear Shell class armor, he 
						or she might still be considered a aberration as far as 
						a DNA scanner readout is concerned. Many purist Rangers 
						and advanced corporate holdover states rely on DNA 
						scanners to evaluate if a stranger is indeed a mutant or 
						not.  
						            Ghost Mutants are rare, but 
						are often a good starting point for a new player who 
						wants to commence playing more complex characters with 
						mutations. Furthermore, a GM might want a group of 
						players to all play ghost mutants, living deep within a 
						purist nation, and must work together to hide their 
						identity as well as escape into more mutant friendly 
						lands. If you haven’t read The Chrysalides by John 
						Wyman, then do so. It’s a small boo but a incredibly 
						valuable resource for players an GM’s alike. I  read it 
						in junior high school as part of a class assignment and 
						would be lying if I said it hasn’t seriously influenced 
						The Mutant Epoch game. 
						  
   
						Question: Why in the hub rules, do 
						the Experience Factors EF’s vary for the same relic. 
						What I mean is, relics found through ‘adventuresome 
						exploits’, net 10% of their silver pieces value as EF’s, 
						but the value rolled, say for an assault rifle can range 
						from 2001 to 3000 silver coins (2000+d1000sp), or 20 to 
						30 experience factors. Why would the value change the 
						EF’s? 
						Answer: Good question. The value 
						range is the sale value in currency, and reflects the 
						price a relic dealer will give the character for the 
						artifact.  While the EF’s can vary, the range is not 
						extreme and tends to even out if a large haul of relics 
						is uncovered. A GM can decide to allot the EF’s based on 
						the mid value of a relic. For example, the assault rifle 
						value is 2000+d1000sp, so, take the d1000 or any dice 
						roll, and find the half way point, in this case it is 
						500, so for experience factors at least, let’s say the 
						gun is worth 2500sp or 25 EF’s. This should solve any 
						concerns about randomness in experience allotment. 
						  
   
						Question: Why the Outland System™ 
						game mechanic™? Why Not go OGL? 
						Answer: Again, the current 
						incarnation of The Mutant Epoch™ is the end evolution of 
						two earlier games which were played for over a decade 
						but never published. The system now called the ‘Outland 
						System™’ was spawned in these primordial times, 
						improved, re-written, play-tested for countless hours… 
						and well, a tried and true system which uses d100 as its 
						main combat resolution roll, yet calls upon all dice for 
						weapon damages and other random outcomes.  
						            D20 and the OGL simply didn’t 
						exist when we started to seriously build this game 
						system, and while we have nothing against OGL, 
						Pathfinder 3.5 and 4e, and wish the best for WOtC and 
						those who publish materials for it, as we ourselves 
						might, the Open Gaming License did not satisfy our need 
						to be ground up game designers. The limitations of 
						character generation and some of the rules didn’t fit 
						our vision for The Mutant Epoch or the upcoming Fantasy 
						RPG. Character advancement, called ranks in the Outland 
						System™, is handled differently than the d20 level 
						system, as are rules on death, spells, rounds and time 
						sequences. Character traits in the OGL system were also 
						firm, and didn’t offer the same gaming demands our 
						players and writers required.  
						            Many of our gamers, from 
						experienced old school veterans like myself and newbies, 
						all played Basic, Expert and AD&D in some form or 
						another at one time, and it is a great, well written, 
						well supplied system. We are planning to produce some 
						OGL fantasy products, which will be on the Outland Arts 
						site under their own section, but many of these will be 
						duplicated into Outland System products as well. 
						 
						  
 
						Question: Do you plan to make an OGL 
						or 4e version of the Mutant Epoch™?
 
						Answer: We get this asked a lot so 
						thought, even though it's related to the above 
						questions, better answer it.  
						     No, we don’t 
						plan to make an OGL version of The Mutant Epoch, but 
						never say never. The Mutant Epoch™ character generation 
						system, with its different traits, as well as the rank 
						system, do not mutate well into a OGL, 4e or Pathfinder 
						system translation. We feel that to design a game 
						without any sort of license agreements, censorship, or 
						outside controls will produce a pure product, a product 
						which flows where the in-game story narrative need to 
						go, into situations and circumstances that might not 
						always be suitable for every gamer. We don’t want to 
						apologize for the content our writers create, and if an 
						adventure has pg-13 or needs an Adult Content 
						Advisory sticker on it because of the art or written 
						descriptions, then so be it.  We don’t feel that 
						the OGL will stay in its current form forever, that it 
						is likely censorship will reign in free thinking 
						publishers. 
 
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