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Rank up your post-apocalyptic
adventures with all new character types, new
skills, pre-game castes, remarkable mutations,
cybernetic implants and devastating relic
treasures! Add never before seen incredible
excavators to your existing ruin exploring dig
team, or face these new oddities as vile foes.
This book is part
two of the Hub Rules, and is a must-have,
resource rich sourcebook that’s sure to make the
Mutant Epoch RPG the ultimate post-apocalyptic,
science-fantasy role-playing game.
For players of The
Mutant Epoch, this book offers 12 new player
character types, along with an incredible
selection of 35 new bestial humans. Also
included are 100 new prime mutations, 42 minor
mutations, 36 flaws, and 8 NPC only mutations
for those special wasteland inhabitants. Also,
the long awaited plantoid ‘veggie-sapien’
character type appears in this book. These
weedies have their own extensive collection of
71 prime plantoid mutations and 20 flaws all
their own. There are two new character
outfitting systems: the Rapid Fire method and
the ultra quick Equipment Packs system. Other
expanded rules include cybernetic purchasing and
sales tables, healing times for broken bones,
the effects of radiation on robots, androids and
other mechanical systems, and much more. This
book includes 14 character sheets, all of which
are also available on this book’s webpage.
As a game master, this book gives you a haul of
new relic rewards, and deadly robot and drone
adversaries to challenge characters of any rank.
Optional rules offer brutal, attack mode
based critical strike outcomes, rules for
pushing beyond the daily mutational usage limits
of mental and energy based mutations, new combat
options, and a robust section on dimensional
portals, destinations, voids, relic gear, and
the terrible, wraith-like beings that inhabit
them.
This book requires the use of the Mutant Epoch
Hub Rules, plus, we recommend a 30 sided dice
used for some tables and relic damage rolls.
• Over 1225
illustrations
• 12 New character
types: Abomination, Android, Grafter, Halfie,
Mutorg, Nanoborg, Parasite, Plantoid, Rebuilt,
Robot, Vat-Brain, plus 35 more Bestial Humans
• 21 Pre-game
castes
• 34 Skills
• 186 mutations
• 91 Plant
mutations
• 42 Cybernetic
implants
• 35 Bestial humans
• 260 new relics,
including 42 new weapons, and vast assortment of
equipment, medical wonders, explosives,
augmented reality artifacts, micro air vehicles,
drones, robots and vehicles, including the
orbital shuttle.
Featuring
writing by:
Danny Seedhouse, Dr. James
Butler, Colin Chapman, Brandon Goeringer,
Timothy Berriault, Brutorz Bill, Thaddeus Moore,
Blood Axe, Mike McMillan, C.H.U.D., Corryn,
Graeme Hallett, Stu Brooks, Thomas Vida, Ed Pegg
Jr., Azaria Wagner, Christine Jones, Charles
Barber, TalonHunteR,
William McAusland and others
This is our 14th
book in The Mutant Epoch RPG line, with more in
the works. Visit our website for loot piles of
free content, including One Day Dig adventures,
creatures, relics, the Society of Excavators
member’s area and more. Join our mailing list
and follow along on most every social media
venue for all the latest content from the
Outland Arts team!

Nov 30 2024
Hardcover and Softcover copies now available at
Drivethrurpg.com!
Grab the PDF and hardcover for only
$59.99

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Amazon.com Review
Bubba
Hamilton
Reviewed in
An amazing
Labour of Love
Canada on November 6, 2024
I do not say this lightly, I find
that this game is better than Gamma
World. I have played both games at
different times in my life
extensively but I find this game has
everything I want. This has
everything plus, stuff I did not
know that I wanted in a post
apocalyptic game.
The book is big but packed with
amazing art on almost every page.
Art that goes directly with the
rules and descriptions. Art that
inspires.
The rules are many and this could be
daunting to a new player but rest
assured, they make sense and are
laid out in an intuitive manner.
The options are just that, OPTIONS!
pick and choose what you use in your
game. Realize this book is a gift
for you! It will get the creative
mind going and get the player so
invested in the new classes and the
old classes.
The sheer number of books Will has
put out for this fine game show his
dedication to the craft.
This Book is amazing, I have been
reading it daily now since last week
and it still surprising me and still
inspiring me to try new characters
and new ways of playing.
I really enjoy the class specific
character sheets as well, makes it
easier to set up a character.
I am sure I will be referencing this
book for years to come and Enjoying
this game. If you are a fan of The
Mutant Epoch, then I recommend you
pick this book up it does not
disappoint at all.
Long Live The Mutant Epoch!
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Sept 2026
Importing physical RPG books to Brazil is
always a bit of a hassle, but The Mutant Epoch
was totally worth it. I really enjoyed the
system. It’s a straightforward, fast d100 system
that fits the game really well. And the tables
for mutations, implants, and all the random
stuff can make every session turn into something
completely different.
And William McAusland’s artwork is on another
level. Black and white, packed with detail, and
a little rough around the edges. It fits the
setting perfectly. It doesn’t have that super
clean, generic look you see in a lot of RPGs
nowadays. You open the book and it immediately
feels like you’re stepping into this messed-up
world.
It’s an RPG with a lot of personality. You can
tell it was made by someone who genuinely loves
what they’re doing, and it’s also one of those
books that looks damn good sitting on the shelf.
Paulo C.
Brazil |
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