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NOTE:
Preview of the
Expansion Rules Table of Contents are at the
bottom of this page
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October
25th 2022
Update:
Yes, work
continues on the Expansion Rules Book
Now that the
Monday Mutants Bestiary book is out the
door, we are once more able to devote all our
efforts on the last new additions, edits, and
interior art for The Expansion Rules. I cannot
give a date when this much anticipated book will
be released. But when the final layout is done,
and the art boxes for remaining images to be
illustrated is known, then I can give you a far
more accurate date.
WM
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December 18 2021
Update: Work
on the Expansion Rules Book Progresses
With Adventure TME-5 Dog Daze Published, we’ve
turned all our focus on completing the Expansion
Rules. Cover art, interior art and writing, play
testing and editing are taking place in
different sections of the book simultaneously.
We are adding some content (mostly skills,
pre-play castes, relics, mutations and expanded
rules such as encumbrance) and cutting other
things which deserve their own sourcebooks --
The Random Robot Generator and Random Creature
Generator to name two examples.
Included here in this update are a few
screenshots of the cover art in progress. I am
finishing this one digitally because I need each
figure on its own layer and in full length for
merchandising applications and had this idea
that I’d make these excavators available to the
community as ready to play PC/NPC characters. |
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The Expansion
Rules book cover in progress. The figure layout
here shows the placement of each of the new
character types (plus a human, android or some
other human-shaped character in the heavy combat
armor holding a Digital Being palm projector.
This image depicts a self aware unique robot, an
abomination, a plantoid, vat brain in a wheeled
configuration, the human and digital being, and
a mutorg woman in the foreground. A mutorg is a
mutant-cyborg hybrid. Not shown are nanoborgs,
scrapbuilts, a new collection of bestial humans,
self-aware androids, or parasite character types
(although I plan to put a parasite in full color
on the back cover and in the PDF variant of this
mighty book.

Click on this in-progress cover to see a
massive 16 x 22 inch version on a separate page.





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May 16th 2019 Update:
While I go into greater
detail with this update over on
our blog, just a quick notice here that
we've added a metric shit ton more art to
the gallery here and are posting almost
every day on
Instagram,
twitter,
Facebook,
deviant art,
art wanted and
mewe.com (which replaces our G+ page and I
hope to see you all there!)
Writing, play testing ,edits and art production
for the Expansion Rules are our primary daily
focus now, and we aim to see a stack of this
book at our Outland Arts Booth at the two local
gaming conventions here in Kamloops, this
September and October. That said, there is a
hell of a lot of work to do between now and
then, including a new One Day Dig by Rey
Rodriquez called Wizard of the Wastes.
So
check out the gallery by clicking the images
below and say hello on one of the many social
media venues we loiter on.
WM


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September 20th 2018 Update:
Yes, in spite of the work on
our latest adventure Gun Station Gamma, which
released today, we are still taking in fan
crafted relics, cybernetic implants and
mutations, as well as rules testing, writing and
editing. More artwork is also on the go:

July 17th 2018 Update:
Besides working on the rules
and descriptive text for the Expansion Rules,
new final art is starting to arrive. We've
created a ink and other
finished Art gallery right here.
March 30 2018
Welcome to The Mutant Epoch
Expansion Rules page. Bookmark this page as it
will be the permanent homage for this new book
upon completion and release. In the meantime,
this area will be a central redoubt for
everything to do with this huge project.
Table of Contents
To start with, we are
going to continuously post the latest version of
the Table Of Contents, showing you what's
going to be included in the book, although some
mutations, implants, and relics might be
removed, renamed, or moved to other sections.
For example, if the random ruin, robot and
mutant creature generators turn out to be too
big and involved, each might become their own,
much smaller, sourcebooks.
EXPANSION RULES
SKETCHES
Also on this page is a
thumbnail gallery, shown immediately below,
which showcases sketches and thumbnails from
forthcoming book. Some of these will later be
turned into digital grayscale paintings, inks,
or might even appear as characters on the book
cover. Just click a thumbnail that interests
you, or else, start with the first image and it
will take you to the sketchbook section of our
site, which will take over the current
sketchbook area.
CONTRIBUTE TO The
EXPANSION RULES
See
your name in print
and probably* get a piece of original art!
As those of you who
received our latest newsletter might recall, we
are putting out a request for fan created
mutations, flaws, minor mutations, cybernetic
implants and relics to be added to this book.
The Epochian community has already submitted
plenty of additional material for consideration
- most all of which will appear in the book -
and where overlap of ideas occurs, especially
among new Bestial Human types and mutations we
will credit all contributors involved. While we
might not be able to incorporate everything we
receive in this book, or it arrives too late in
the layout process (date to be announced but
still months away) it will all be made available
someplace prominent.
Items and additions that get included in the book will be
credited to the fan who sent it in, or
contributors if incoming ideas overlap. Besides
credit we will give you the PDF version of the
book free, and better still, we'll send you the
original ink art or sketch (if used as digital
art in publication) that might accompany* the
listing; but keep in mind, I work at a 1 to 1
ratio so much of the art will by the size you
see it in the book... so yes, small and easy to
mail and frame.
We do ask that you come up
with your own content, instead of TME visions
adopted from other RPGs. While you can get an
idea from a movie, comic, novel, real life
(relics) computer game or other rpg, please let
me know the source or inspiration if possible,
and how you've improved on or changed it to make
it fit the Outland System and avoid any blatant
plagiarism. With so much media out there, I
can't possibly be aware of everything in
publication, so require your judicious oversight
on any submission.
The degree of detail in a
submission can range from a few sentences to a
completely finished and game ready mutation or
relic, with suggested stats. While I can't
guarantee that your offering will go unchanged,
I for one certainly appreciate a 'play test
ready' variant of whatever you send in.
So, if you got material you want to see in this book, your
name in print, and want to contribute to the
most important book in our RPG line since the
Hub Rules, then email your idea or finished
mutation, implant or relic (or optional house
rules for that matter) to me, the Mutant Lord at
info@outlandarts.com
Not already on the list for
Outland Arts Insiders, our newsletter, and
want to be notified when the book hits the
virtual shelves at Amazon and PDF sales venues?
The contact me here and say 'Newsletter' in the
subject line.
Learn more about the newsletter here.
Enjoy,
WiIliam McAusland
PLEASE SHARE THIS
PS. Please share this page link online, and if
you have a blog, Instagram, Pinterest, twitter
feed or website of your own and want post any of
these sketches (unaltered so the copyright and
all important mutantepoch.com web address shows)
then please do!
*As with some of the
mutations and implants in the Mutant Epoch Hub
Rules, not every item has the a space or need
for an illustration. That said, as the creator,
and artist, I will do my damndest to see that I
can illustrate your submission. Also, if you
have more than one new mutation or implant or
relic that you and your fellow TME gamers have
enjoyed at your table, why not send these along,
too? If we use more than one contribution,
you'll get the art for the additional features
as well. |
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Sketches and Concept
Art for The Expansion Rules
Click on
thumbnail to go to large version Gallery or
visit the Sketchbook

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The Mutant Epoch RPG Expansion Rules
Table of Contents*
*Expanded
view to show everything inside each listing, the
actual table of contents won't be so vast,
although all these items will be in the index at
the back of the book, with each entry linked to
the contents in the PDF variant
Introduction
Using this book (in relation to
The Hub Rules and other TME books)
New Character Types
Mutorg
A mutant human who has undergone cybernetic
enhancement, having less mutations than most
mutant characters, and likewise, few implants,
but still, a potent mix.
Abomination
A often hideous miscreation,
blob-like at times, with the DNA of both humans
and animals and gifted with a mix of mutations
and appendages.
Parasite
A strain of tiny mutant humanoids which while
able to move about slowly on whatever disturbing
appendages they were born with, they tend to
occupy a host human — either upon the torso or
within it — controlling the zombified
subject in a symbiotic relationship. Parasites
have both standard mutations and flaws, as
well their own unique, freakish features. See
concept art gallery for examples. Each parasite
character starts with a separately generated
host.
Rebuilt
Humans, or
if the GM allows, mutants, too, who have
suffered some great bodily misfortune. and
had mechanical and electronic parts bolted,
stitched and cruelly adhered or inserted into
the subject. Similar to a cyborg, these low
tech, junk crafted people use prosthetics and
scrap parts, including limbs from androids and
robots, bicycle wheels, barb wire wrapped limbs
and trash to make themselves serviceable and of
use to their people or dig team. They have their
own random list of parts, problems and even a
random optional list which describes the event
that leant to their being initially maimed and
who rebuilt them.
NanoBorg
The product of
high tech enclaves and mecha factions. There
enhancements tend to be less obvious and easier
to conceal then a cyborgs. These potent
characters and NPC villains use nanotechnology
to repair, enhance and manipulate their body. As
they grow in rank, they gain access to more of
their inner potential, all the while able to
appear as pure stock humans and use the arms and
armor of the ancient ones.
Grafter
Humans descended
from a strain of subjects who carry Adoptive DNA
which allows not only the organs of other people
to be grafted to their bodies without the usual
risk of the body rejecting the donor part, but
so too, animal organs. First introduced to allow
medical patients — partially frontline soldiers
— accept pig grown organs, but so too, other
animal parts including those of unnatural
creatures, such as mutant monsters.
Characters of this type exhibit a random
assortment of extra body parts and organs, plus
rules for the medical attachment of additional
parts and determination if an appendage is
rejected by the body or not. A grafter needs to
have advanced medical facilities or personnel to
attach new found parts. See concept art for
examples.
Vat-Brain
A living human
brain in a vat of nutrient fluid. This subject
may or may not have additional glands and living
organs contained in other sealed jars or
compartments which maintain its living gender
and reproductive motivations. These rare beings
are basically cyborgs in the truest sense, with
a living brain housed in some sort of robotic or
android body. To The determination of the body
that this entity occupies uses many of the same
tables as either a unique android or robot,
included in this book.
Digital Being
A single point of
consciousness, and derived either from an
artificial intelligence or a downloaded human
mind from an long deceased ancient one. This
being can only exist in one place at one time,
and occupies a hard drive within some sort of
ancient device. This character typically starts
game play inhabiting the CPU of an android,
unique or standard robotic unit, but through
cable transfer can be downloaded onto a data
stick for transport, or loaded into an ancient
vehicle's onboard computer, or else, at higher
rank broadcast it's appearance from a safer,
central location and appear as a hologram
through various devices or emitted from ancient
devices. This is a complex character type, and
makes for an excellent NPC patron or villain.
They can be killedd by the hard drive they
occupy being crushed, shot through or corrupted
by various relic weapons.
Bestial Humans set two
Scroll to bottom for current list to avoid
contributor overlap.
Android (Unique/Self Aware)
A mechanical person, whose
traits and condition of disrepair are all rolled
randomly. So too, the character's skills and any
mounted cybernetic parts are also determined at
the outset. Differing from a digital being,
these entities are less fluid in the computers
and pathways they can exist in, have hardwired
CPUs and typically, when their head is
destroyed, they are considered erased and lost
forever. They can learn as they endure the
ordeals of the twisted new world, improving
their skills, enhancing their mechanical body,
and advancing as other characters do.
Plantoid
Appearing as
either intelligent, mobile plants without much
if any human DNA, or else, occurr as symbiotic,
almost parasite-like growth woven in and through
a living human cadaver. They start game play
with several plant mutations from a huge
collection, and, being somewhat intelligent,
also commence action with weaponry and
equipment.
Many of these veggie beings wear clothing and
masks to allow them to pass in human society
when accompanying other 'normal' characters.
Interestingly, while meat based individuals must
watch for carnivores, plantoids must be careful
to avoid herbivores, such as common livestock,
especially goats.
Robot (Unique/Self Aware)
Similar to
unique, self aware androids, these characters
occupy a hard drive within the head of a
randomly generated robotic body. While able to
employ the services of a robotics technician to
substitute other appendages from defeated or
uncovered robots, they often have odd body
shapes and do not pass for humans when entering
communities, nor are able to wear most relic
armor.
If their CPU is shot through or their head
is crushed, they are considered killed. Digital
beings often occupy the forms of unique robots,
and a hostile digital being can attack and hack
into and dominate this being, possessing it,
deleting the consciousness forever. A robust,
combat ready unique robot is a welcome asset to
any excavation party, particularly one housed in
the chassis of an old, modified combot.
Of note, at this time
we don't know if the random Robot generation
tables in the Appendices may or may not be used
in the creation of there characters.
Character Generation Traits Revisited
(for handy reference)
Pre-Game Caste Determination
(with old castes plus new assortment such as
Bunker Dwellers, Star People, sleepers, etc.)
Character Skill Determination by Caste
Trait
Modifiers
Character Details
Age Determination
Weight and Height
Hand Dominance
Swimming Ability
Languages (old world and new era
random list)
Rank
Advancement Revisited (with
tables for new character types)
Rapid Fire Character Outfitting System
(streamlined and for all character types
including those from the Hub Rules)
New
Skills
Acrobat
Animal Handler
Bow Master (Archery)
Blade Master
Demolitions Expert
Escape artist
Fencing
Fisher, Master
Hand Signals
Historian
Morse Code
Murderer (Assassin)
Performer
Street wise
Trapper
Whip Master
Zoologist, Epochian
+ more to
come!
New
Prime Mutations
Acidic Saliva
Advanced Kidneys
Age morphing
Animal Association
Appearance Morph
Blade Arm
Bonded Twin
Bravery Inducement
Compression-Expansion
Dimension Hole
Dimensional Awareness
Dimensional Blade
Dimensional Retreat
Dimensional Shell
Discern Dimensional Entities
Echolocation
Elastic Skeleton
Emotion Inducement
Energy orbs
Energy Smite
Energy Wall Generation
Enormous bone spike
Enriched Skeletal Structure
Extreme Healing
Extreme Survivability
Fish Fins
Flame Thrower Limb
Flesh Whip
Frequency receptors
Gas Sacs
Generate Dimensional Horror
Herbicidal tissues
Horrid Symbiotic
Illusion Generation
Illusionary Concealment
Imbue Prowess
Irritation Particles
Lost and found
Mental Counter Attack
Mental Dominion
Mental Paralysis
Micro Feelers
by Brandon Goeringer
Microwave Generation
Mind Unification
Misery Flashback Inducement
Muto-Centaur
Nocturnal
Oil Stream
Organ Grenade
by Brandon Goeringer
Phlegm Sheet Spitter
Planer Skip
Psionic Dampening Sphere
Pulse Eyes
Quill Thrower
Razor Hook
Sarcophagus cocoon
Seasonal Enhancement
Slime Excretion
Thought Share (Memory transfer)
Tissue Padding
Voice Mimicry
Snake Tongue
Spike Thrower
Stinger Spike
Sub-Headedness
Sub-Plane Leap
Telekinetic Flight
Third Eye
Tri-Segmented Jaw
Venomous claws
Venomous Horns
Web Generation
New
Minor Mutations
Additional External Body Part
Decreased Aging
Detect blood
Extra belly button
Extra joint in toes and fingers
Fingered
Friction fingers
Goosebumps
Homing Sense
Inner clock
Internal Compass
Large birthmark
Magnetic attraction
Micro hands
Monotreme
Mood coloration Alteration
Waxy
Dual finger nails
Power detection (Sense
Electricity)
Radio reception
Renewable teeth
Seasonal skin coloration
Shedding Nails
Unique Tentacle
Warmth Generation
... plus many
more coming
New
Flaw Mutations
Chronic Depression
Epilepsy
excessive earwax generation
Growths
Hemophilia
Increased Aging
Mute
Shaky
Stunted
Sunburner
Weak Bones
... plus many
more coming
NPC
Only Designated Mutations
Abnormal Genital Placement
Extreme Virility
Gender Cycle
Chromosomal Abnormality NPC FLAW
Down’s Syndrome NPC FLAW
...
plus a few more
coming
Plantoid Mutations
Host Inhabiting Plantoid
only mutations
Muscle-fiber
Second skin
Any Plantoid mutations
Acidic sap
Allergy inducing spores
Amber projectiles (shoots amber
pellets of hard sap)
Animal parts (DNA from fish,
birds, or non-human mammals)
Arid plant adaptation
Armored husk
Barb whip tendrils
Bitter tasting
Bladed leaves
Boring tendrils
Bug repellant sap
Calcium studded bark armor
Cancer curing sap
Chameleon powers
Club limb (or vine)
Dagger seed pods
Digestive sap
Enhanced Pine needles
Exoskeleton
Exploding puff balls
Exploding seed pods
Extra large
Extreme fibers
Fibrous armor
Fire repellent bark and leaves
Floating pods (inflate when plant
immersed in liquid)u
Fly trap jaws
Fragmentation pine cones
Fruit or berries
Gas bag (floating in the air)
Gliding leaf wings
Glow in the dark (phosphorescent
?
Grappling root
Hallucinatory spores
Hand-like branch
Harpoon vines
Healing nectar
Human parts (human limb or organ
grows on plantoid's body or, so much of the
character is human that it is able to pass for
one for at least several hours per day)
Manipulator vines
Medicinal. Sap
Mimic human shape moss hair
Mineral impregnated bark armor
Net root array
Nutritional sap
Olfactory abilities ( hearing)
Parasitic barb shoot
Photoburst (flash)
Poisonous sap or berries
Pollen cloud
Pulp
Radiation leeching
Saw leaves
Seedling minions
Sensory tendril (eye)
Serrated leaves
Shooting seeds
Shriek defense (can emit sonic
attack radius)
Solar emission burst
Solar regenerating
Spitting acid pods
Spring coil tendril leap
Sticky sap
Suction tendrils
Thorns
Toxic sap
Tumbling locomotion
Vampiric (drinks blood)
Water storage pods
Weaponized Speargrass
Flaw mutations of plants
Aphids
Aroma
Delicious
Flammable
Nectar (attracts ants and other
sap eaters)
Pollen (attracts bees and
hummingbirds)
Solar dependent
Stench
Tastes like chicken
New
Implants
Aquatic Deployment Augmentation
Aqua-Lung
Aquatic Propulsion System (APS)
Audio Compensator
Audio Imitator
Autopilot software
Bow implant arm
Chopperborg (gyro-copter mode)
Database
Electro-Shock Suppressor
Epidermal Manipulator
Flotation Bags
Force Canopy
Fortified Body
Glide wings
Homing Device
Mental Attack Dampener
Motion Stabilizer
Obscuring Cloud Emitter
Parachute
Power Leeching Unit
Power-Jack
Quadrupedal body (cyborg centaur)
Razor Claws
Robotic Serpentine body
Solar Nutrient Converter
Sound Dampening Field
Subcutaneous Plating
Synthetic Skin
Terrain Blending Field
Vehicle Control Module
Vocal Mimicry Modulator
Welding Torch
Wheel Deployment
Nano
Technology Powers
(for Nanoborgs,
and may be contained under that character type's
overview section)
Expanded and Optional Rules
Encumbrance
Broken Bones and healing time
New Critical Strikes Rules
by Danny
Seedhouse
New Relics
Relic
Weapons
Chainsword
by Sty
Revolver (.357)
Revolver (.44)
Chem-Sprayer:
Chem-Canisters
1. Pepper Spray
2. Glue
3. Acid
4. Intense Acid
5. Insecticide
6. Herbicide
7. Pesticide
Bug Spray
proximity gun
particle beam rifle
EM emitter Rifle
Auto Cannon
Pulse Cannon
Devastator Rod
brush cutter
shocker Rod
tangle-Spray Gun
BB Rifle
pellet rifle
scream gun
Battle Drill
advanced sniper rifle
Heavy assault rifle
combo assault rifle
Intruder Rifle
agony baton
thump gun
Rocket Pistol
Rocket Carbine
Mk2 laser sword
Mk2 Laser carbine
Electro Net Gun
Industrial Tools / New Trap Elements
Arc Welder
Furnace Lighter
Microwave Ray
Pneumatic Fist
Rivet Gun
Cracker
New Relic and Scrap Material Armor
Relic Armor
Resin Armor
Tire Armor
Rug Armor
warlord shell
Advanced Shell
Battle Shell
...plus
more to be added
Explosives
Incendiary Grenade
EM Pulse Grenade
Stun Grenades
Chaff Grenade
Micro-Tactical-Nuke
...plus
more to be added
Ammo Relics
Toxic Bullets
Assorted Calibers
...plus
more to be added
Relic
gear:
E.T.A. [Enhanced Tactical
Armature]
by Talonhunter
Spider Suit
Jump Boots
by Brandon
Goeringer
...plus
more to be added
Medical Relics
Steroidal Pills
Nano Patch
by Brandon Goeringer
Medical Cybernetics
...plus
more to be added
New Robots
Light Battle Walker
Heavy Battle Walker
Robot, Drone, Surveillance
Robot, Drone, Companion
Robot, Drone, Security
Robot, Drone, Battle
Robot, Drone Devastator
...plus
huge collection more to be added
Protective Gear
Welding Mask
Relic Vehicles
Combat Transport Vehicle
Armored Personnel Carrier (APC)
Standard Tank/ Main
Battle Tank
Mini-Submarine
Patrol Boat
Combat ATV
Civilian Helicopter
Combat Helicopter
Jet fighter
Advanced Jet Fighter
Orbital Shuttle
Drop Ship
Star fighter
System Gunship
Naval Frigate
Dimensional Beings, Portals and Adventures
Appendices
Appendix 1: Random Personality Table
(Shortened version from the SOE
version)
Appendix 2: Character Family History Tables
Appendix _:Scrap Built Guns
by
Danny Seedhouse
Appendix _:Treasure Tables
Ancient Warehouse Shipping Crate
Beast’s Lair
Ancient Sites
Medical facility
Office
Apartment
Police Outpost
Robotics Facility
Industrial facility
Security Station
Spacecraft
Retail Zone
Land Transport (truck or APC,
etc.)
Locker
Trade Freight
Wagon or Cart
Boat or canoe
Barge or Sailing Ship
Appendix __: Property and Estates
by Tim Berriault (Rules for PCs
establishing their own Redoubts, and
Communities)
Appendix __ : Alternate Character Sheets
Mutant Character Sheet
Mutant 2 page Character Sheet
Cyborg Character Sheet
Muto-Borg Character Sheet
Android Character Sheet
Abomination Character Sheet
Parasite Character Sheet
Rebuilt Character Sheet
NanoBorg Character Sheet
Grafter Character Sheet
Vat-Brain Character Sheet
Digital Being Character Sheet
Bestial Humans Character Sheet
Plantoid Character Sheet
Extras
Isometric graph paper
Bestial Humans set two
Many of these created by Colin Chapman,
Chad Kanishock (Blood Axe) and others...
Bat
Beaver
Beetle
Butterfly
Centipede
Chameleon
Chicken
Duck
Fly
Gecko
Gila Monster
Goat
Gorilla
Grasshopper
Gull
Hummingbird
Marmot
Mole
Monkey
Opossum
Owl
Penguin
Porcupine
Rabbit
Road Runner
Salamander
Seal
Shrew
Skink
Skunk
Squirrel
Vulture
Weasel
Woodpecker
plus more from
our forums and notes and yet to be added here
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