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Art Gallery 15

 

Select Gallery: 1 | 2 | 3  | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |13|14|15 |16 |17|18 |19 | 20

 


 


 

Bunker Dweller

Long ago, prior to the final wars, many corporations and government agencies built secret, self sustaining underground bunker complexes. They used these bases to house their technicians, politicians, corporate elites, military officers, and soldiers, along with the families of these essential personnel, in safety.

From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes. What did your player character do before the game started?

https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

https://www.amazon.com/dp/0994923791

Keywords:bunker dweller, bunker, vault, vault dweller, fallout shelter, fallout, survivor, rpg, ttrpg, mutant epoch, the mutant epoch, outland system, outland arts, ink art, ink, player character, tabletop hobby, game, indie

 

Caravaneer

Similar to a nomad or animal herder, these caravan workers are also referred to as teamsters. They are hard-working men and women who work with teams of horse, oxen, mules or other mutant draft animals or machines, and mainly pull wagons and carts from one community to another. They might spend days if not weeks along the old, broken highways of the oldsters, back country dirt tracks and other paths, but unless living in their wagons themselves, do actually have a home in one or more communities where their families tend to reside.

Keywords: caravaneer, caravan, teamster, wagon, wagon train, travel, rpg, ttrpg, mutant epoch, tme, tme expansion rules, expansion rules, ink artist, handcrafted outland system, outland arts, kamloops author, kamloops artist

Carpenter

Wood workers of the post-apocalyptic new era are always welcome in a new community, work camp, wagon train or aboard a new era barge or sailing ship. Carpenters can do math, although most of this arithmetic pertains to measurements of wood, angles of cuts, and how many lengths of this or that piece of timber is needed to build a specific object, piece of furniture or structure.

From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes. What did your player character do before the game started?


Keywords: carpenter, woodworker, caste, professional, rpg, ttrpg, mutant epoch, man, expansion rules, tme, post-apocalyptic, apocalypse, worker, ink, ink art, noai, #hand drawn, art, william mcausland, indie rpg, outland system,


Cultist
This character grew up in a strict religious sub-culture within a larger community or in a theologically homogeneous settlement. The so-called cult could be anything from a totally new faith all the way to an off-shoot of an old world religion. The term cultist isn’t usually what this character would call themselves, but rather a devotee, disciple, adherent, convert, chosen one, or believer, and it’s outsiders who label this character a cultist. Some of the Epochian era cults are focused on love, healing and forgiveness, while at the opposite extreme, many are obsessed the dark gods, metal deities and devils of folklore and pre-cataclysmic times.


Pre-game character caste art for The Mutant Epoch RPG Expansion Rules.
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

Keywords: cultist, cult, walkingaway, leavingthefaith, priestess, caste, dogma, rpg, ttrpg, mutantepoch, themutantepoch, post-apocalyptic, apocalypse, roleplayinggame, gamer, game, dice, indiegame, outlandarts, outlandsystem, shavenheadedgirl, symbol


Fuel Keeper
Besides knowing about a wide range of ancient fuel sources, this highly valued member of a community is an expert in creating all-important ethanol fuel. They can select the best crops, fermentation techniques, and storage solutions to produce 3 to 18 (3d6) liters of the stuff per week, so long as the supplies and facilities to do so are available.


From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes. What did your player character do before the game started?

https://www.amazon.com/dp/0994923791

Keywords: fuel keeper, fuel, oil, gas, rpg, ttrpg, mutant epoch, tme, post-apoalyptic #desiel, ethenol, indie game, indie publishing, game art, outland system,


Healer
Using a mix of ancient medicine, new era herbal remedies, common sense, prayers, and the healing magic of whatever culture this individual came from, this valued member of a society will make a great addition to any adventure team. Healers come in several forms, from the purely scientific nurse or doctor role, all the way to a witch doctor.


A new pre-game caste from a new book! Check out the TME Expansion Rules at our homepage, link in the bio. Also see a 9 page sample pdf!

https://www.amazon.com/dp/0994923791

Keywords: healer, medic, doctor, nurse, mouse girl, medical care, post-apocalyptic, mutant epoch, tme, outland system, outland arts, mutated, twoheads, deviant, wounded,

 


 

Technician, Cybernetic
Like the junk doctor caste, this pre-game profession is also a skill as described on page 207 of this book. This character has either served as an apprentice — if having only 1 or 2 skill points in cybernetics technician — otherwise, if having 3 or 4 points in this skill, will most likely have once run their own implant purchasing, collecting, repair, and attachment service. While this character mainly trained as a cybernetics expert, they might have other prominent skills or interests, too, and walked away from the implant insertion trade. More commonly, however, this technician is obsessed with cybernetic technologies and so yearns to search for new parts, specimens, and tools. This obsession compels them to join an excavation team to undertake perilous expeditions into the old places to seek new implants, or else get access to cyborg companions to study, enhance, and repair.

Come say hello at this EN World thread:
https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

Keywords: cybernetics, cyborg, borg, technician, implants, post-apocalyptic, repairs, arm #caste, mutant epoch, tme, rpg, ttrpg, expansion rules, game book, outland arts, medical, woman, fixed, Expansion Rules,


Hooker pre-game caste. Yes, really.

 


Repairer
A valued member of any tribe or village, this repairman or repair-woman can fix most commonly used tools, but often has the junk crafting skill and a fairly good chance of knowing one or more areas as a technician.


From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes. What did your player character do before the game started?

Keywords: repairer, repair, fix, mrfixit, salvage, rpg, ink drawing, ttrpg, mutant epoch, post-apocalyptic, caste, repairs hop, toaster, gizmo, junk craft, dystopian,

 


 



Hooch Brewer
Also known as a Winemaker, Beer Brewer, and Moonshiner, those of this former profession sometimes coordinate with a water keeper to secure barrels, hand blown glass bottles and other containers that once stored water. There is a 2 in 10 chance this individual worked as a bartender in his or her local saloon, and if so, will have exceptional knowledge of the locals of that community, and a bonus of +1 points in both the streetwise and cooking skills.


Art from page 17 of our 14th book, The Mutant Epoch RPG Expansion Rules.
https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

Keywords: hooch brewer, hooch, wine maker, brewmaster, alcohol, liquor, post-apocalyptic, mutant epoch, tme, outland system, outland arts, mutant, horns, horny, distiller, distillery, vodka, rum, gin, cider, beer, wine,

 

 


Lets go to that barter town!

Scavenger
While normally loners who live on the edge of vast ruined cities, or among the wrecks of former battlefields and industrial zones, scavengers are commonly encountered by excavators and nomadic traders, who will barter with these wasteland hermits. Typically, scavengers will trade important information about a local stretch of ruins or road in return for food, tobacco, marijuana or booze. On some occasions, travelers might discover that the scavenger has a mate, and one or more children. These kids grow up to be resourceful, half wild things themselves, but because of their exposure to dig teams, many develop an obsession with both the caste of diggers and the distant towns and barter forts the ruin looters come from.

Art from page 18 of The Mutant Epoch RPG Expansion Rules pre-game caste section.

Keywords: scavenger, salvager, salvage, rpg, ttrpg, wasteland, road warrior, survivalist, prepper, post-apocalyptic, mutant epoch, tme, outland system, outland arts, mutant,

 

 

I dropped off a few copies of The Mutant Epoch Expansion Rules, and full restock of our other books, at High Octane Comics & Collectibles in downtown Kamloops, British Columbia!


https://www.instagram.com/highoctanecomics/

https://www.facebook.com/HighOctaneComics/


#highoctanecomics #kamloops #comicshop #gamestore #gamesupplies #miniatures #collectables #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #RPG #ttrpg #outlandarts #mutants #mutant #epoch #tme #wasteland #tabletoprpg #tabletop #tabletopgame #rpgart #indiegame #indierpg like #gammaworld or #mutantyearzero


 


Teacher: This character taught youngsters in the basics of math, reading, writing and scientific principles. If it was permissible in his or her community, the instruction of ancient history up until the cataclysm would also have been taught — although what this teacher knows to be true might differ greatly from what really happened. The instructor might also share what he or she knows about ancient animals, religions, geography and literature.

From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes, page 18. What did your player character do before the game started?

Keywords: teacher, education, learn, learning, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, RPG, ttrpg, outland arts, mutants, mutant, epoch, tme, wasteland, tabletop rpg, tabletop, tabletop game, rpgart, indie game, indie rpg, like, gamma world, or, mutant year zero, or, mutant crawl classics, ink drawing, william mcausland, art,


Wastelander: Often seen as some sort of barbarian, or uncivilized, dangerous loner, those of the wastelander caste clearly dislike extended stays in towns or walled compounds. In some ways, they are like scavengers and savages both, and yet embrace technology, especially relic firepower and oldster vehicles, and will gladly work within a larger team of excavators, mercenaries of warriors to accomplish some task. This cooperation works only so long as it fits in with the wastelander’s need to keep wandering the wastes, exploring old places and uncovering ever more powerful weaponry, armor and technology. In some respects, they are the ultimate candidate for becoming a digger, however will not settle down within the confines of some barter town or new era city.

Curious? Learn more here:
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

Keywords: wastelander, road warrior, mad max, the road, over watch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, RPG, ttrpg, outland arts, mutants, ink,


Wastrel: This character was the local drunk or junkie and has worn out their welcome. While they might have come from a good family, some calamity, betrayal, or criminal act on either their part, or committed against them, saw them fall into despair and oblivion. Prior to game play, this person’s priority in life centered on the booze bottle, drug pipe, or handful of mutant narcotics.
     Besides being the local drunk or addict, this character was also likely a petty criminal, prostitute, or compulsive gambler and card cheat. The amount of trouble this troublemaker caused in their home town — and is still likely to cause should the chance arise to make a big score, splurge their earnings on hookers, drugs, alcohol and cards — is 67% likely to have followed them into their new life as a digger, mercenary or other profession.

Ink art from page 19 of The Mutant Epoch (TME) Expansion Rules Book using the Outland System Game Mechanic.

Keywords: wastrel, drunk, stoner, addict, down and out, bum, homeless, narcotics, street person, loser, has been, recovery, recovering, recover, get clean, new life, addiction, clean, fix, rpg, ttrpg, caste, mutant epoch, post-apocalyptic,

Water Keeper: This character was formerly an expert in securing, testing, filtering, storing and creating transport containers for precious water. He or she was accomplished at the digging of wells, understanding the patterns in trees, ravines, hills, and vegetation in arid regions in order to better guess where a source of water might be rooted out. There is a 3 in 10 chance this valuable individual also knew the art of water dowsing with a forked stick, and has an 89% chance of finding water in an area with just a witching stick.

Art from page 20 of The Mutant Epoch RPG Expansion Rules book.
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
 

Keywords: water, water barrel, water jug, jugs, barrels, caste, tme, rpg, ttrpg, mutant epoch, post-apocalyptic, apocalypse, role playing, woman, mutant, outland system, outland arts, ink drawing, water keeper


Wastrel pre-game caste

 

 


Junk Doctor pre-game caste

 

 


Character Hand Dominance   Art from page XR-20
Because of critical strikes and called shots, a character’s good hand needs to be pre-established prior to any injury, especially the unfortunate amputation of one’s arm. Use the following table to establish the character’s dominant hand; or if the person is ambidextrousness which is common among excavators but only occurs about 1% of the time in NPCs. Androids and robots can choose to make either hand dominant, but not both unless they are specially designed to do so.

Keywords:  left handed, right handed, ambidextrous, handed, knife, road warrior, wasteland, post-apocalyptic, mutant epoch, tme, outland system, outland arts, mutant, npc, character, game book, indie game, indie rpg, rpg, ttrpg, ink, goggles, gasmask,

Come say hello at this EN World thread:

https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

 

Character Swimming Ability
Does your character sink or swim when thrown into the water? It’s an important detail in game play and comes up often in both published TME adventures and home brewed digs. Drowning is explained under Hazards, part 3, page 121 of the TME Hub Rules. Ink art from page from page 20 of The Mutant Epoch RPG Expansion Rules book.

Come say hello at this EN World thread:
https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

Keywords:  swimming, swim, rpg, ttrpg, mutant epoch, drown, sink, sinking ship, cyborg #mutant, water, role playing, indie game, ink art, ink drawing, tme expansion rules, game art, the mutant epoch, outland system,

 

Rank Advancement Revisited
Art from page 22 of the TME Expansion Rules

We’ve included the same rank advancement matrix as shown on page 34 of the TME Hub Rules for ease of access, although the subsequent rank gain bonus matrix has been expanded to include all the new character types, as well. If you’re new to The Mutant Epoch and want an explanation of experience factors and rank advancement, we encourage you to read the brief write up on page TME-34, however a word on Experience factors is in order.
 

Some say that it is too easy to go up in rank, or level up, in The Mutant Epoch and Outland System, especially compared to other popular role-playing games. Indeed, going from first rank to second rank can be rather swift. The reasoning behind this is that to gain the 60 experience factors needed do so means a newbie post-apocalyptic character must survive several brutal, potentially deadly fights. For example, imagine surviving a hand to hand battle with a black bear, EFs (Experience Factors) 50, or fending off several ferocious mutant dogs (EFs 18 each) or a whole 1st rank party enduring the onslaught of a mutant giant known as a garnock (pg TME-156 with 125 Efs).
 

Keywords: rank, rank advancement, level, level up, experience factors, experience points, rpg, ttrpg, mutant epoch, tme, expansion rules, rpg book, post-apocalyptic, indie rpg, outland arts, outland system, inkart, game art, advancement, character art,


 


Characters of the Epoch, a cyborg, plantoid, bestial human mouse, and self aware robot. Art at the bottom of page 23 for Table XR-12 / Rank Gain Bonus Matrix From The Mutant Epoch RPG’s new Expansion Rules book!

Watch a video intro of this new book at RPG Overviews on Youtube:
https://www.youtube.com/watch?v=NmR1zStcU38

Keywords: cyborg, plantoid, mouseling, bestial human, mouse girl, robot, selfaware, agi #rpg, ttrpg, mutant epoch, rank gain, character, combat ready, plant man, mutant, player character, outland system, outland arts, ink, ink art, kamloops publisher, indie publisher, adventure, game, rank advancement, level, level up, experience factors, experience points,


 


The Mutorg Champion, full page ink art shown on page 24, Expanded Character Types section intro from the TME Expansion Rules Book. Check out the 9 page sample pdf at our site:

https://www.outlandarts.com/TME-Expansion-Rules/The-Mutant-Epoch-RPG-Expansion-Rules-PDF-9-page-sampleOct22-2024%20-%20Copy.pdf

Keywords: mutorg, cyborg, mutant, hybrid, character, player character, rpg, ttrpg, mutant epoch, post-apocalyptic, role playing game, tabletop, indie rpg, pincer, borg, implants, horny, outland system, expansion rules, ink art,


 

 


Abomination
Art from page 25 of The Mutant Epoch RPG Expansion Rules book
Originally grown in vats, abominations are mutant miscreations who were designated with alpha-numeric identities: a mix of manufacturer’s code, batch number, purpose, and quality and were initially mindless, group thinking, slavish followers of a collective. Those gifted with fertile genitalia bred with other foul, unlikely scientific mistakes and oddities to form a new line of independently minded creatures.
 

The name ‘abomination’ seemed to stick, however, instead of their product ID, and in time, even their creators called them by the name they are now known by. Civilians, politicians and activists had less flattering names for these life forms, especially once these fleshy brutes began to see deployment against enemy troops, street mobs, rioters, mutants and other entities. Present day scribes and researchers have uncovered only a few pre-collapse names for these ghastly miscreations, such as blobs, rubber devils, fleshies, globulurs, gobbies, dough monsters, and flesh puddings.

Keywords: abomination, blob, monster, rpg, ttrpg, tme, mutant epoch, apocalypse, post-apocalyotic, scifi, expansion rules, player character, tabletop rpg, ink art, game book, rpg book, indie rpg, outland arts, outland system, dice game, mcausland, freak, gross, wtf,


 


 


Abomination 2
Hand drawn ink art from page 26 of The Mutant Epoch RPG Expansion Rules book
The DNA of an abomination is a blend of custom manipulation, happy accidents, and that of animals and humans, the results often pitiful, and always sickening to behold. They have been described as bags of flesh and organs, dotted with orifices and appendages, sensory parts, heads, limbs, and discolored patches of hair, scale, or horn, the whole mess further dotted with open sores that are barely distinguishable from nostrils, mouths or mating orifices.
 

While hideous, hated and typically shunned, some exhibit traits which make them indispensable members of raiding parties, ship’s crews, merc squads and ruin exploration teams. Bristling with often gruesome yet deadly appendages, armored plating, and a blend of offensive and defensive mutations, they can be fearsome and valued comrades. Of course, stemming from blended DNA and often growing up as ill treated filth, they tend to have bizarre personalities, odd illnesses and one or more flaws.

https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Keywords: abomination, rpg, ttrpg, mutant epoch, expansion rules, character type, mutated, apocalyptic, post-apocalyptic, scifi, monster, outland system, outland arts, ink, ink art, gaming, gamer, blob, freak, mutie,

 



Abomination 3
Ink art from page 28 of The Mutant Epoch RPG Expansion Rules book

Each Abomination will have 1d2 flaw mutations, 1d3 minor mutations, and 1d4+2 prime mutations from the mutation determination lists starting on page 228, which includes mutations from this book and the hub rules. Likewise, each abomination gets one or more features on each of the following series of tables to establish its senses, gender and reproductive capacity, body structure, locomotion, appendages, and miscellaneous abomination aspects.


Watch a video intro of this new book at RPG Overviews on Youtube:
https://www.youtube.com/watch?v=NmR1zStcU38

Keywords: abomination, rpg, ttrpg, mutant epoch, tme, post-apocalyptic, player character, mutie, monster, outland arts, ink, gameart, indie game, tabletop, dice game, expansion rules,

 

 

Android Player Character Type
All new for The Mutant Epoch RPG
Differing from a digital being, these entities are more self contained, exhibit hard-wired CPUs and a more independent nature, blending the best of a physical robotic body and stand-alone digital brain. Like living humans, however, they are very mortal. Typically, when their head is destroyed, they are erased and lost forever. Also like humans, who their creators wished to emulate as much as possible, unique androids can learn as they endure the ordeals of the twisted new world, improving their skills, enhancing their mechanical body, and advancing as other intelligent beings do.

Hand drawn ink art from page 29 of The Mutant Epoch RPG Expansion Rules book

Check it out here: https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
 

Keywords: android, humanoid robot, self aware, ai, noai, noaiart, ink, tpg, ttrpg, scifi, skull, pc, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, wasteland, outland system,


 


Android Character, skinless
Skinbots are immune to many of the hazards of organic beings, including drowning, venom, poison gas, and mental attacks such as telepathy, mind crush, mental dominion and the like. Androids, like cyborgs and robots, are however highly vulnerable to electromagnetic pulse attacks or EMP, some electricity shooting mutations and relics, as well as being hacked and taken over by hostile artificial intelligences and digital beings. Often, a digital being is housed in the body of an android, and both the digital being and an android body must be rolled using two separate character sheets to construct one character.
 

Android characters do not feel pain, are immune to mental attacks that afflict a living brain, and if decapitated, and utterly lose their body, they are still considered alive and their head can be collected and either carried about like a talkative computer and pet, or eventually put onto the body of a different android or robot — although this is a tricky procedure handled best by very talented NPC robotics technicians. When reduced below zero endurance, or its willpower or intelligence trait are drained below zero, the android becomes dormant until repaired — or self-healed in some cases — and can survive in low battery mode for 1d100+6 years before its CPU suffers some irreversible corruption and is deleted. If the head of an android is incinerated, crushed, or shot apart, then it is dead.
 

Keywords: android, humanoid robot, selfaware, ai, noai, no ai art, ink, rpg, ttrpg, scifi, skull, pc, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout,


 


Female Patterned Android Ruin Explorer
Android Original Purpose Descriptions and Details Art from page 31 of The Mutant Epoch RPG Expansion Rules book

    Civilian androids were mass produced and easily the most commonly found models that dig teams unearth. These humanoid robots usually had plastic bones — although many featured fully biodegradable sheathing, bones and parts which have long since decayed into dust.
    This unique android, however, is built different from other models. It is either a customized variant, from a limited edition, or a prototype of some rare, purpose-built and perhaps one of a kind design.
Roll on the following table to determine what its original intended job was, with each model gaining trait bonuses or penalties. See the description text to follow for each unit’s intended, pre-play ‘job’ for potential starting skills and other features.

Check out a review of The TME Expansion Rules book at Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog:  https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html
 

Keywords: android girl, robot girl, android, humanoid robot, selfaware, ai, noai, no ai art, ink, rpg, ttrpg, scifi, pc, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout,


 


Do You Want Fries with That a Service Industry Android
Among the most common androids ever made were the fast food variants, many of whom had skin pigmentation in the logo colors of the company that purchased them, although their plastic skin is usually incomplete and most exhibit purposely visible joint seams, servo motor and access panels. Many were made without legs, and instead moved about the front counter at a burger joint or pizza house on a track. They are almost always built to look like teenagers and have the same mannerisms and vocal range of humans aged 14 to 19. Some, 1 in 20, were built in the likeness of a fast-food joint’s mascot, animal character, clown or other corporate persona — which while comical looking, these brightly colored, funny talking and oddly shaped individual units rarely survive long in the brutal post-apocalyptic world of the Mutant Epoch.

Hand drawn ink art from page 32, and text from page 36 of The Mutant Epoch RPG Expansion Rules book

 

Keywords: service industry, barista, android girl, robot girl, android, humanoid robot, selfaware, ai, noai, no ai art, ink, rpg, ttrpg, scifi, pc, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout,


 


 

Assorted Android Characters
From page 31 of The Mutant Epoch Expansion Rules book, Android Original Purpose Descriptions and Details.

Keywords: androids, borg, android girl, robot girl, android, humanoid robot, selfaware, ai, noai, no ai art, ink, rpg, ttrpg, scifi, pc, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, brute,


 


Concubine Android: These pleasure focused androids were among the most common varieties of androids ever made. While other models were produced in far larger numbers, such other designations and designs were often wiped out in greater numbers than concubine units. Military models, for example, saw action on both the side of anti-human Mecha AIs and human forces, while many industrial units were destroyed in bombings, terrorism, accidents or hazardous duties.

Household androids as well as service industry models were likewise wiped out because they were easy to detect as non-humans, and eliminated by those who feared all machines. Concubine androids survived into the new era in greater numbers than expected because so many passed as humans, or else belonged to a human who concealed and protected the unit out of either financial considerations, lust, or emotional reasons. In short, concubine androids of old were nearly always the property of an individual, not a government or corporation, and so hidden away and cared for, often because their owner had developed a relationship with the sexy, always attentive and empathetic machine.

Hand drawn ink art from page 33, from The Mutant Epoch RPG Expansion Rules book
 

Keywords: concubine, sexbot, android, pleasure bot, erotic, fleshbot, humanoid robot, self aware, noai, noaiart, sentient, sentient robot, ink, rpg, ttrpg, scifi, player character, mutant epoch, expansion rules, tme, indie game,



 


Criminal Construct Android: This unit was made to look like some other common model, and in most cases uses the frame of a personal companion android. It was, however, upgraded and customized by either revolutionaries, insurgent forces, political outcasts, or common criminals. As far as being a civilian android character in the Epochian age, this is the most practical model for a post-apocalyptic world.

Hand drawn ink art from page 33, from The Mutant Epoch RPG Expansion Rules book

Curious? Watch a video intro of this new book by RPG Overviews on Youtube:
https://www.youtube.com/watch?v=NmR1zStcU38

Keywords: criminal, crook, android, humanoid robot, sentient, self aware, ai, noai, noaiart, ink, rpg, ttrpg, scifi, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, thug, crime,

 


Personal Attendant Android
These androids were often the everyday companion of a well-to-do ancient person, such as a business owner, musician, film star, popular writer, or other person of some renown. These units served as confidants, porters, biographers, secretary, media-liaison, butler, maid and masseuse all in one. They were also designed to serve as a passable lover and always have fully operational, reproductive organs applicable to their gender, but would also fulfill the role as body guard should the need arise.
 

Hand drawn ink art from page 35, from The Mutant Epoch RPG Expansion Rules book

Keywords: personal attendant, confidant, porter, biographer, secretary, medial, liaison, butler, maid, masseuse, android, humanoid robot, selfaware, ai, noai, noaiart, ink, rpg #ttrpg, scifi, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, android girl, robot girl,


 


Government Clerk Android
Even in the Epochian era, these variants of clerical models are always sticklers for rules and regulations, and if confronted with a query or task that is even remotely outside their area of expertise or perceived department, they will direct the inquirer to another person or facility, or require the person asking to fill out a non-existent form or supply some sort of government identification.
Ink art from page 34, from The Mutant Epoch RPG Expansion Rules book

Keywords: government worker, civil servant, bureaucrat, barista, android, humanoid robot, self aware, ai, noai, noaiart, ink, rpg, ttrpg, scifi, player character, mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, accountant, DMV,


Barista Android
These popular variants of the service industry android worked for many popular coffee shop chains. They were exceptionally knowledgeable about the varieties of coffee, tea and pastries, masters at an espresso bar machine, and maintained a friendly, customer focused disposition even when overworked and the lineup was out the shop’s door.

Hand drawn ink art from page 36, from The Mutant Epoch RPG Expansion Rules book

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Homeless and Addiction Outreach Officer (HAOO) Android
As machines took human jobs, and drugs and synth-alcohol became cheaper and more prevalent, people found themselves on the streets. Strangely, it was machines who also came to tend to the victims of addiction and homelessness.
 

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Waifu Android
While most other civilian androids look like pure stock humans, this variety features proportions, mannerisms and speech styles based on Japanese female anime characters. As far as new era scholars can guess, the word ‘Waifu’ supposedly stems from the Japanese word for wife among adherents of ancient anime culture. It is suspected that these were built for long ago otaku and weeaboo — western terms for fans of anime and manga. While new era people may not know why these always female androids were made to look like they do, or why they frequently act like little girls even though they are typically built like erotic escort concubine models, waifu androids are highly prized by the owners of brothels, saloons, and the private chambers of new era warlords.


Hand drawn ink art by William McAusland from page 37, from The Mutant Epoch RPG Expansion Rules book:
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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Target Range Objective Android
As the name implies, this android was designed for use by law enforcement and military personnel in seek and destroy training. Such androids were often production line rejects, or else exhibited a glitch, homicidal streak, or were unable to comply with their prior owners. Others were turned into moving targets because they were obsolete models from other industries, insane, witnesses to a crime or political shenanigans, or thrown together from an assortment of other androids and bought on clearance.

Ink art from page 37, from The Mutant Epoch RPG Expansion Rules book
Learn more, citizen:
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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Medical Android
Among all the surviving android varieties to wander the torn world of the Mutant Epoch, the medical android is the most prized by humankind. Both small dig teams and entire communities seek to either hire, enlist or forcibly compel these models into their service, although many times a standard medi-bot (described on page TME-179) is more practical and better equipped.

A medical android is merely a very lifelike humanoid robot without multiple arms or attachments. It depends on its incredible knowledge of human physiology, a well-equipped facility, medical supplies and new era herbs, drugs and compounds to perform the seemingly miraculous surgeries and cures that they are so well known for.

Hand drawn ink art from page 38, from The Mutant Epoch RPG Expansion Rules book
Curious? https://www.outlandarts.com/expansionrules.htm
or https://www.amazon.com/dp/0994923791

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Scientific Android
Unlike a technician android, these models were programmed and physically customized to work in a laboratory or fulfill some other dedicated scientific role and exhibit a wider, more general inventory of skills. They mainly served next to human and Ai researchers but also worked alone, especially when studying or creating viruses, bio-weapons, or other substances that were too dangerous for human scientists to contend with. They are built with lean, agile bodies patterned after mature men and women, and feature mannerisms, interests and vocabulary similar to that of a well educated, subject obsessed scientist. Many of these units were made by human exterminating Mecha artificial intelligences to perform experimentation on human captives, cross breeding programs and the creation of cyborg slave-soldiers. For this reason, scientific androids are usually loathed by humans, and watched with extra care.

Small ink illustration from page 38 of TME RPG Expansion Rules book
 

Say hello here: https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/#post-9536247

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Industrial Android
Considered as little more than human shaped forklifts, dumb brutes, and expendable machines of the factory floor, these laborers were however built tough. Besides their strength, robustness and compulsion to work hard, many unique specimens feature one or more useful traits and skills. Besides the fore mentioned attributes, these bulky, typically metal boned humanoid machines are rugged enough to hold their own in a post-apocalyptic world. They normally appear as males but both genderless and female specimens are also found.
 

Hand drawn ink art from page 39, from The Mutant Epoch RPG Expansion Rules book
See it here: https://www.outlandarts.com/expansionrules.htm or here
https://www.amazon.com/dp/0994923791
 

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Technician Android
As their name implies, these androids specialize in one main technician skill area, but often have minor qualifications in other skills, too. They were originally designed to serve alongside either industrial or scientific models, but were widely dispersed throughout the old world. Of course, with their knowledge and access to essential services, those that were corrupted by the Mecha caused devastating damage to the infrastructure of human cities and industry, and left vast swaths of the human population without food, water, heat, virtual reality up-link, air conditioning and power.


Hand drawn ink art from page 40, from The Mutant Epoch RPG Expansion Rules book
Check it out here:
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Keywords: technician, technical, android, humanoid robot, self aware, ai, noai, noaiart, ink, rpg, ttrpg, scifi, player character, the mutant epoch, expansion rules, tme, indie game, post-apocalyptic, fallout, mustache, fixing, repair, William McAusland,

 


Sniper Military Android
As their name implies, these stealthy, modestly sized units appear as males or females of exceptional fitness, although not large and so are more easily able to blend in with a civilian population. Masters of camouflage, concealment and marksmanship, these deadly units make for exceptional new era excavators. Each has 1d4 skill points in each of the following skills: stealth, Lock picking, tracking, climbing and the sniper skill. 77% of these units have built in standard communicator in their heads and like the covert android, can carry on conversations within their head with other operators without being heard by nearby personnel. Sniper androids have built in telescopic vision with which they can see 40 times further than a human by day and 10 x further at night, with advanced night vision optics built into their eyes.

Ink illustration for page 42 of The Mutant Epoch RPGs Expansion Rules Book.

Learn about this game book at https://www.outlandarts.com/expansionrules.htm

See an YouTube overview video here: https://www.youtube.com/watch?v=NmR1zStcU38&t=69s

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Grunt Military Android
By far these are the most common military androids ever made, and easily the most frequently discovered variant in the post-apocalyptic new era. Built solid, with access to plenty of spare parts from all those of their classification who fell in long ago battles, they exhibit an ideal balance of ruggedness, speed and talent to bring the hurt to the enemy. Unique specimens of this type make for exceptional excavators and can appear as males or females, are always modeled after well built human specimens of larger than average size, and besides the hand signaling, Morse Code and navigate by stars skills that all military androids already start with, these units begin operations with 6 skill point rolls.

Ink illustration for page 42 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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Heavy Combat Military Android
Once widely deployed on the sides of Mecha and human factions of old, their large size made them stand out, and so receive unwanted attention and multiple incoming rounds. Few of these brutes now walk the twisted world of The Mutant Epoch, but those that do are much feared, well respected, and incredibly valuable assets to any wasteland warlord or dig team. They stand at least a foot (30cm) taller than a large man, are broad of chest and shoulder and have enormous, cable knotted muscles.

Ink illustration for page 42 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.outlandarts.com/expansionrules.htm or
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

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Tanker Military Android
Although tough, these drivers of ancient armored vehicles were built smaller, more agile and better able to fit into, and move around inside many old world vehicles. While nearly all such ancient tanks, armored personnel carriers and battle trucks have long since been destroyed — or else their fuel supply long since dried up — many of these lean, highly skilled ‘tankers’ survived the ancient wars. These soldiers spread across the world and now survive however they can. Because of their more typical human proportions, many find acceptance and concealment in human communities.

Ink illustration for page 43 of The Mutant Epoch RPGs Expansion Rules Book.
 

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Pilot Military Android
Built light, agile, and of higher intelligence than most other androids, these units were made in the both male and female patterns in about equal numbers — and often with enhanced appearance. While civilian android co-pilots were used in old world airlines and inter-city hover transports, primary piloting was done by trusted human operators after several infamous incidents where Mecha corrupted air crews took over flights. For the military, however, the use of android pilots was acceptable — at least in the early years of the End Time Wars.

Ink illustration for page 43 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Keywords: pilot, flyer, airship, dreamer, android, humanoid robot, self aware, noaiart, ink, rpg, ttrpg, scifi, player character, mutant epoch, expansion rules, tme, the mutant epoch, roleplaying game, apocalyptic, post-apocalyptic, outland system, outland arts, mutants, mutant, epoch, tabletoprpg, like, gamma world, or, fallout, or, mcc,

 


Space Force Android
These well built, advanced androids were used as security and boarding troops during operations aboard space stations and vessels, as well as deposited on the ground on moons, asteroid mines, and other planets such as Mars. Besides fierce combat in zero gravity or the harshest of environments, they can handle the vacuum of space, resit radiation, extreme cold or extreme heat, and cope with long periods of dormancy. These units can go dormant on minimal powers for 25 years, but if activated by a ship’s main computer, a digital being, or physical contact, they will power up and become fully operational in 3d6 minutes.

Ink art for page 44 of The Mutant Epoch RPGs Expansion Rules Book.

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Android Skeletal Composition
What’s your android character’s skeleton made from? Got a ten sided dice?

Roll 1d10 Skeletal Material
1-4. Plastic boned
5,6. Mixed plastic and aluminum bones
7. Aluminum bones
8. Stainless steel bones
9. Alloy steel bones
10.+ Polycarbonate bones

Ink illustration for page 45 of The Mutant Epoch RPGs Expansion Rules Book. https://www.outlandarts.com/expansionrules.htm
 

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Android Tissue Sheathing
Sheathing is the skin encasement around the android’s body and face — at least where obvious cybernetic implants are not affixed. A unique android might start game play with the most advanced alloy cladding, a more typical plastic sheathing, or be unlucky and have no covering at all and all its servo motors, wiring, pistons and underlying skeletal frame exposed. Androids start with a base defense value of 0 (zero) just like a human character, however apply any agility modifiers, sheathing mods, or skill-based changes after the character is created.

Sheathing, or a lack thereof, also affects the endurance trait of the android so record any endurance amount added or subtracted when establishing a sheathing type, as this amount can change when skin is added or removed. Only one sheathing type can be adhered to the android at any given time.

Ink illustration for page 46 of The Mutant Epoch RPGs Expansion Rules Book.

See a commentary here: https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html

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Plastic Sheathing
While this skin might have a few scuff marks, a well-hidden patch, stitched up cut, or puckered hole where a bullet or arrow once caught this unit, this flexible sheathing is stretchy and very human-like. In short, it does the job of concealing the android’s true nature from a few feet away. Such skin is about a centimeter thick, except on the face where it must better follow the contours of the synthetic skeletal structure beneath. Although, quite realistic looking, it has no warmth of its own and does not always bend the way human skin does.

Ink illustration for page 46 of The Mutant Epoch RPGs Expansion Rules Book.

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Polycarbonate Sheath Skin
While still flexible like skin, this covering is hard to mistake as anything natural, and while it hugs the contours of the body shape within, and seems to pronounce any gender identifying physical attributes, the skin itself is not warm, exhibits little subtleness or responsiveness despite any amatory capabilities the android might have. This skin is usually of some unnatural color, and like ballistic mesh, is exhibits a grid or diamond shaped pattern which sometimes reflects light almost like fish scales.

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CPU Within Androids Head
The CPU (Central Processing Unit) of an android is its hard-wired, computerized brain and occupies the skull cavity of the head. Other than a jury-rigged CPU variety, listed in the table below, the computerized brain housed in this android is fixed and can’t be switched in and out without deleting the consciousness, however, by gaining ranks, trait improvements can a occur.
      After randomly determining the CPU on the table below, add any modifiers to Intelligence and willpower to any gained through the unit’s original purpose, plus whatever the android previously rolled at the start of character generation. The character may yet gain more points due to its pre-game caste.

Ink illustration for page 48 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm


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Alloy Steel Cladding
This steel carapace is either black, gleaming chrome or some sort of metallic metal, such as green, red or blue. While the android encased in this two centimeter thick, articulating armored shell might have the splendid physique of a fit man or woman, there is no mistaking it for a living human despite the appearance score of the android. Other armor, and some special features that might conceal this plating, can be worn with this protective layer. The android housed in this sheathing is immune to acid, dust storms, heat or cold damage, and can operate in the void of space for up to an hour before its joints and hydraulic lines freeze up. Fire and falling do only half damage to this android.

Ink illustration for page 47 of The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at
https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

Keywords: alloy, steel, armored, bodyarmor, polycarbonate, ballistic, bullet proof, skin, amatory, skin type, plastic skin, skin, fake, silicon, polysheathed, android, noai, noaiart, ink, rpg, ttrpg, scifi player character, mutant epoch, expansion rules, tme, post-apocalyptic, the mutant epoch, roleplaying game, apocalyptic, outland system, outland arts, robot girl, tabletop rpg, like, gammaworld, or, fallout, or, mcc, mutantcrawl classics,

 

 


 

Sensory Capabilities of Unique Androids: Sight

At the minimum, unique androids have all the same sensory receptors as pure stock humans, but often one or more of these senses are heightened or exhibit additional capabilities.

Table XR-39/ Android Sight Capabilities* Roll 1d10
1-4. Normal human visual capabilities.

5. Normal human vision plus can project illumination as twin pocket flashlights at will to a maximum usage of 120 minutes per 24-hour period. Range 20m.


6. Normal human vision plus radiation detection mode: When engaged, this android can see areas and objects contaminated with radiation within 100 meters.

7. Improved human vision: Can see 50% further than a human, plus limited night Vision to 6 meters

8. Extended Vision: Can see twice as far as a human, as well as limited night vision to 20 meters, and discern augmented reality holograms. Learn more about Augmented Reality on page XR-477 of this book.


9. Night vision to 60m plus has daylight use binocular eyes x 25 magnification.


10. Advanced eyes: Roll 1d6: 1,2. Night vision to 100m / 3. Optical enhancement set 1 from the hub rules on page TME-89 / 4. Optical enhancement Set 2, from page XR-342, this book. / 5. Stun beam eye as stun pistol but recharges 20 shots max per day: SV +16, DMG 2d20 stun, range 200m, rate 1. / 6. Laser eye, as a laser pistol but max 20 shots per day and recharges from the android’s built-in system: SV +16, DMG 1d20+10, rate 1, range 500m.

Ink art from page 49

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Android Auditory Capabilities Roll 1d10
1-3. Damaged: One auditory receptor damaged, but it can be replaced if a spare hearing module is inserted by a robotics technician. This android hears only half as well as a human and suffers -1 initiative until repaired.

4-5. Normal Human: This android can hear as well as a human.


6,7. Double Human: This model can hear twice as well as a regular person.


8. Double Enhanced: Besides being able to hear twice as well as a normal human, this android can also detect the subtle sound of servo motors in another mechanical being, especially if there are few other sounds. For example, if another android, when disguised as a human walks passed in a saloon or back street, this character would detect it.


9. Extreme Hearing: Can hear four times as well as a human, and with such splendid hearing, this android gains +1 initiative.

10. Extreme Plus Radio Reception: Besides being able to hear four times better than a regular human, and so gain +1 initiative, this android can also switch to a receptor mode and detect the feint transmissions of various radio communications, broadcasts and Mecha chatter. It cannot, however, understand the Mecha encrypted messages, but can tell if they are far away, or within a kilometer or less.

Ink art from page 50

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Android’s Hair

Androids normally come standard with stitched on nylon wigs, although many military models are entirely bald.
Ink art from page 51 of The Mutant Epoch RPGs Expansion Rules Book. 

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Android Handedness

Androids, especially advanced or physically active varieties, have a much higher likelihood of being ambidextrous than human or mutant human characters do. Roll 1d10 on the following table at character generation, however, medical, technician, scientific and military android categories all gain +2 on the following 1d10 roll.



Table XR-51/ Android Handedness, Roll 1d10

1-3. Left Handed

4-9.
Right Handed

10+. Ambidextrous

Ink art from page 51 of The Mutant Epoch RPGs Expansion Rules Book.

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Android Special Features
From the book: “As a character, a unique android will have random traits, skills, implants and potential features according to the tables that follow. All androids can read, write and do math. At first, androids can appear to be complex, hard to generate characters based on the extensive amount of PC creation material presented on the next 29 pages, however, creating one is really quite simple and involves one or more rolls on each of the tables to follow.”

Ink art from page 52, 53 and 54 of The Mutant Epoch RPGs Expansion Rules Book. 

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Unique Android Pre-Game Castes

In most cases, an android character has made its way in the post-apocalyptic world by performing some task, earning a wage, or being supplied with sufficient recharge access, lubricants, repairs and shelter in return for whatever enslavement, assignment, labor or freelance occupation it conducted. During its time in this occupation or caste it might well have suffered permanent damage due to abuse or injuries, but so too, gained new experiences, skills, and improvements to its cognitive and physical abilities.
Ink art from page 55 of The Mutant Epoch RPGs Expansion Rules Book. 
 

Keywords: covert, mutants, hooded, hiding, crowd, freak, wtf, android, self aware, noaiart, ink, rpg, ttrpg, scifi, mutant epoch, expansion rules, tme, the mutant epoch, roleplaying game, apocalyptic, post-apocalyptic, outland system, outland arts, tabletop rpg, like, gamma world or, fallout or, mcc or, mutant crawl classics, william mcausland,
 


The Android Bounty Hunter
Example of Pre-Game Castes: Military, Covert

Roll a twenty sided dice to discover your androids pre-game career:
Roll 1d20: 1. Bounty Hunter / 2. Bunker Dweller / 3. Junk-Doctor / 4. Repairer / 5. Scavenger / 6. Technician, Cybernetic / 7. Wastelander / 8. Slave, Laborer / 9. Slave, Gladiator / 10. Nomad / 11. Trader / 12. Crafts person / 13. Technician / 14. Street Thug / 15. Raider / 16. Pirate / 17. Thief  / 18.19. Assassin / 20. Mercenary

Ink art from page 56 of The Mutant Epoch RPGs Expansion Rules Book. 

Learn about this game book at https://www.amazon.com/dp/0994923791
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Heavy Combat Android vs Skullock Horde
Ink art from page 57 of The Mutant Epoch RPGs Expansion Rules Book. 
Learn about this 530 page epic game book at
https://www.amazon.com/dp/0994923791

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