Missing dig teams.
Someplace in the dunes, near a dead
city of the oldsters, stands Gun Station
Gamma, once more emerging from the
shifting sands. The intrepid excavators
set out to investigate the fabled gun
emplacement, having heard rumors of
missing dig teams being taken there, of
the vile humanoid occupants, of
heartless slavers, and a great trove of
relic treasures within.
In this rapid-fire adventure, the
excavators face sandstorms, thirst,
predators, and pitfalls before ever
reaching their destination — and once
they find it, then the trouble begins.
What mad experiments, pitiless torments,
evil ambitions await within this
much-coveted installation in the wastes?
Will the adventurers emerge triumphantly
and put an end to a festering malice, or
go out in a blaze of nuclear fire?
Gun Station Gamma uses the Outland
System™ game mechanic and requires only
The Mutant Epoch™ hub rules RPG game
book to play.
Designed for 6 to 10 third to
fourth rank characters, this module is
not setting specific, but if using the
Crossroads Region as your campaign area,
then the dig team can set out from
• Rapid Fire adventure design:
Crafted for group gaming of The Mutant
Epoch™ RPG with generally set locations
and encounters, although with our usual
mix of rich random loot tables.
• 31 Illustrations
• 1 Player Handout • 3 Maps
• 4 New Creatures • 61 Pages
• Plus, SOE (Society of
Excavator) Members can freely download
all the maps, critters and handouts