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The Mutant Epoch
Tabletop Adventure Role-Playing Game
Hub Rules book Learn more

246 pages, black and white interior
Lavishly illustrated see artwork here



 

"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones."

The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity.

        Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination.

The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play.

 

    Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.

       This core book includes: • 8 character types   • 30 castes   • 36 skills   • over a 111 mutations • 68 cybernetic implants  •104 creatures   •• 9 robots and 10 androids   • complete encounter tables   • hazards, traps and insanity   • typical humans   • rules for called shots, parrying and chases   • 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics   • common PA vehicles and 10 scrap built Vehicles   • dozens of helpful tables   • character sheet   • GMs party record sheet • grid and hex paper, and much more!  
 

• Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

 


The Mall of Doom
The Mutant Epoch Adventure TME-1
For 6 to 10  1st rank characters

136 pages
 



In this adventure, the characters are recruited to investigate the disappearance and whereabouts of missing townsfolk beneath the recently re-inhabited farm-fortress of Walsave. Through a series of underground expeditions, they soon discover that there is more to these kidnappings than meets the eye, and that these explorations under the Earth aren’t just a ruin-crawl into the crumbling, artifact rich confines of an ancient shopping complex. Besides the pitfalls and nightmares of the subterranean hell, they must contend with conflicting interests among the villagers as well, including raiders, a bizarre cult, and the ruling founders of this fortified settlement.

Can your characters survive the challenges that await them, or will they meet their end someplace deep below the rubble and junk of a besieged post-apocalyptic village?

The Mall of Doom uses the Outland System™ game mechanic and requires only The Mutant Epoch™ hub rules RPG game book to play. Although set in the Crossroads Region over former Los Angeles, and a half day’s ride from the sprawling, poverty ridden city of Overpass, the game master can easily drop this adventure into his or her own campaign region. Designed for 6 to 10 first rank characters, this adventure could take surviving characters to the third or fourth rank. Here’s what’s included in this terrifying, fast paced adventure:

• Multi-Path adventure design: never plays the same twice. Designed for group gaming or you can test your survival instincts, knowledge of The Mutant Epoch™, and wits by solo playing.

• PG14 rating due to some of the suggestive themes, horrific circumstances and descriptions; this adventure is not for the squeamish.

• 60 Illustrations   • 5 Player Handouts   • 6 Maps   • 1 New Creature    • 2 New Relics   • 136 Pages

Requires use of The Mutant Epoch™  RPG Hub Rules Book

ISBN 978-0-9782585-3-5

$16.99 Print     $7.99 PDF

 

 

 
 
 
 

Excavator Monthly Issue 1

ISBN   978-0-9782585-4-2

  

 

Welcome adventurer! This is the first issue of Outland Arts’ entirely The Mutant Epoch focused magazine, Excavator Monthly.

Included in this inaugural issue are articles on GM rewarded Experience Factors, another on how to handle multiple player characters, a character generation technique: the Double Barrel System, a word on some gaming blogs and podcasts, new relics: liquid flesh and the net gun, 2 NPCs and 3 mutant creatures: the creeping digester, jaw hog, and howling eviscerator. There is also a short story entitled Demon in the Depths, a write up on The Mutant Epoch website, preview of Pitford: Gateway to the Ruins, and a treasure table. Finally, an extensive article on Spiderborgs as NPCs, hostile foes, or player characters.

      Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• 2 NPCs  • 3 New Creatures  • 2 new relics  • 1 new NPC or PC race (Spiderborgs)
• 1 short story  • 1 Treasure Table  • 1 Character generation system (Double Barrel)
• 19 illustrations   • 40 pages

Requires use of The Mutant Epoch™  RPG Hub Rules Book       $9.99 Print     $3.50 PDF

 
 
 
 
   

Excavator Monthly
 
Issue 2
 

see artwork here

          

 

How did things get this way? In this issue we tackle Apocalypse Mythology for your character, along with articles on solo-play gaming, stashing your loot, and much more.

Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are more nasty creatures: the Bloat Creeper, Pipe Worm and Mouther, along with two new relics: the handy Remote Watcher and the devastating Semi-Automatic Sniper Rifle. This issue also includes another popular treasure table, as well as a new character generation method called the Gambler System, a full color character sheet to copy or download, plus two more NPCs, Phaydrix the mind waster and Sgt. Cole Dodgerre, a purist bounty hunter. Featured articles this month are a discussion on solo play gaming, how PCs can make a cache for stashing spare or empty relics securely and finally, a huge selection of Apocalypse Myths for characters, setting background and NPCs.

Even if you aren't using the Outland System game mechanic, there is plenty here for any post apocalyptic gamer to bring to the game table. 24 illustrations 40 pages

Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. 

Highlights of what this issue includes: 
• 2 NPCs 
• 3 New Creatures 
• 2 new relics 
• Feature Articles: Regarding Solo-play /Apocalypse  Mythology/ Your Stash 
• Color Character Sheet
• 1 Treasure Table
• 1 Character generation system (Gambler System)
• 24 illustrations 40 pages

Requires use of The Mutant Epoch™  RPG Hub Rules Book       $9.99 Print     $3.50 PDF


 
 


see artwork here

          
 

How do your post-apocalyptic heroes know each other?

Issue 3 presents a robust article on dozens of possible ways in which characters meet up prior to the beginning of game play. We also present the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty creatures: The Devil Spider, Mutant Perch and Jaw Crawler. Other articles include Outfitting a Post Apocalyptic Army, Silver Coins & Ancient Currency, Character Type Rotation and Similarity, another great treasure table and much more.

Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• 2 NPCs
• 3 New Creatures
• 2 New relics
• 1 Treasure Table
• 1 Character generation system (Fixed Value Allotment)
• 24 illustrations & 1 Map
• 44 Pages                         ISBN 978-0-9782585-6-6


 
 


see artwork here

          

What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more.

EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes of PA factional warfare, agreed upon rendezvous, making coffee for Mel Gibson, and a new skill: Acrobatics, round out this content rich publication. Get it in PDF or print today

 Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• Creating Intriguing Handouts with 17+ free to download player hand out sheets
• 50 PC Goals, Drives and Obsessions
• 2 NPCs
• 3 New Creatures
• 2 New relics
• 1 Character generation system (Bonus Offer System)
• 29 illustrations
• 44 Pages


 
 


see artwork here

          
 

Camping out in the ruins is insane! But sometimes things go wrong and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.

In this issue we also present more NPCs, 3 nasty new creatures: The Ponysapien, Botamorto and Gaswing, along with potent relics: the Medusa Stun Staff, Energy Shield, Tactical Knife and Recon Carbine. A new character generation method is also included bringing you the Generic Excavator, plus a new skill: Archery, articles on ruin ecology, using name tags and tent cards, another treasure table, and more!

Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• Terrorize Them! Horror in a PA setting
• 2 NPCs  • 3 New Creatures   • 4 New relics
• Generic Excavator Character type
• Camping In The Ruins   • Archery Skill    • Ruin Ecology 
• 25 illustration   • 40 pages

 
 


see artwork here

          
ISBN 978-0-9879642-0-5

Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can! Issue 6 covers 20 stereotypes available as player characters.

 

Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts and grass leeches to name a few. We also cover how to assign NPCs for your players to control complete with a randomized selection, articles on the difference between scavengers and excavators, outrunning your comrades, two new NPCs: Graydon the Mad and Zako the Dealer, along with the survival Pistol and Over-Armor-Tac-Harness for new relics.

 

Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize

 

This issue includes:
• Special Critter Issue: Tiny Terrors:: 12 nasty little beasts
• 2 NPCs
• 2 New relics
• 20 Player Character Stereotypes types
• Player Controlled NPCs
• Outrun Your Comrades
• Scavengers and Excavators
• 32 illustration
• 44 pages

 

 

 

 

 

   

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