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Role Playing Games


"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones."

 

The Mutant Epoch Hub Rules book

246 pages, black and white interior
Lavishly illustrated see artwork here


 

The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity.

        Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination.

The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play.

 

    Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.

       This core book includes: • 8 character types   • 30 castes   • 36 skills   • over a 111 mutations • 68 cybernetic implants  •104 creatures   • 9 robots and 10 androids   • complete encounter tables   • hazards, traps and insanity   • typical humans   • rules for called shots, parrying and chases   • 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics   • common PA vehicles and 10 scrap built Vehicles   • dozens of helpful tables   • character sheet   • GMs party record sheet • grid and hex paper, and much more!   

• Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

 

 


 



 


see artwork here

          
 

Camping out in the ruins is insane! But sometimes things go wrong and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.

In this issue we also present more NPCs, 3 nasty new creatures: The Ponysapien, Botamorto and Gaswing, along with potent relics: the Medusa Stun Staff, Energy Shield, Tactical Knife and Recon Carbine. A new character generation method is also included bringing you the Generic Excavator, plus a new skill: Archery, articles on ruin ecology, using name tags and tent cards, another treasure table, and more!

Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• Terrorize Them! Horror in a PA setting
• 2 NPCs   • 3 New Creatures   • 4 New relics
• Generic Excavator Character type
• Treasure Table EM4
• Camping In The Ruins   • Archery Skill    • Ruin Ecology 
• 25 illustration   • 40 pages


 


see artwork here

          

What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more.

EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes of PA factional warfare, agreed upon rendezvous, making coffee for Mel Gibson, and a new skill: Acrobatics, round out this content rich publication. Get it in PDF or print today

 Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.

This issue includes:
• Creating Intriguing Handouts with 17+ free to download player hand out sheets
• 50 PC Goals, Drives and Obsessions
• 2 NPCs
• 3 New Creatures
• 2 New relics
• 1 Character generation system (Bonus Offer System)
• 29 illustrations
• 44 Pages


 


see artwork here

          



 


see artwork here

          


          

 


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