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Quick Overview
The Mutant Epoch™
Adventure role playing game

 

 

Short on time? Just want a brief glimpse of what The Mutant Epoch is about? The following collection of text and images have been assembled to give you an idea of what TME is all about.

"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones."

 

The Mutant Epoch Hub Rules book

246 pages, black and white interior
Lavishly illustrated see artwork here


 

The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity.

        Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination.

The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play.

 

    Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.

 

       This core book includes: • 8 character types   • 30 castes   • 36 skills   • over a 111 mutations • 68 cybernetic implants  •104 creatures   • 9 robots and 10 androids   • complete encounter tables   • hazards, traps and insanity   • typical humans   • rules for called shots, parrying and chases   • 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics   • common PA vehicles and 10 scrap built Vehicles   • dozens of helpful tables   • character sheet   • GMs party record sheet • grid and hex paper, and much more!   

 

• Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.
 


Image showing earlier cover variant with red outline around title. Game master created hex maps, character sheets, pencils and polyhedron dice.


A look inside a copy of The Mutant Epoch RPG, showing artwork and tables. Want to learn more? Download a short 8 page pdf of the hub rules here.

 

Both a game and a dark futuristic setting

 

Non-d20

 

Uses the Outland Game Mechanic employing the full set of polyhedron gaming dice but relies on d100 for trait determination, combat and many tables and situations

 

 

 

Designed for fast paced action

 

Easy to learn and teach to new players

 

Optional rules can be added as gamers get more familiar with rules.

 

 

More like a Traditional tabletop RPG than a 'story game', however play styles are up to the GM and player tastes.

 

Referee called Game Master

 

Non-d20

 

Point buy or random character generation

 

8 traits Endurance, Strength. Agility, Accuracy, Intelligence, Willpower, Perception, Appearance

 

Character advancement by increasing in ‘rank’, which can allow for slight trait increases, skill points, increased prowess in combat, and other benefits.

 

 

The Mutant Epoch RPG Hub Rules is the only book you’ll need get playing and Includes:

•  8 character types

•  30 castes

•  36 skills

•  Over a 111 mutations

•  68 cybernetic implants

•  104 creatures

•  9 robots and 10 android types

•  9 relic vehicles

•  44 weapon relics

•  14 armor relics

•  70+ miscellaneous relics

•  Complete encounter tables, hazards, traps, insanity, typical humans, rules for called shots, and dozens of helpful tables, character sheet, grid and hex paper, and much more!
            
•  Page count: 246 pages
            
•  Page size: 8 x 10" or occasionally 8.5 x 11” depending on print source.
            
•  Available formats:
 
                        •  Perfect Bound book through retailers and direct mail from the publisher
                        
•  Print on demand via Amazon.com,  Lulu.com, rpgnow.com. onebookshelf.com, and createspace.com
                        
•  PDF download via RPGnow, DTRPG, and Your Games Now

 

 

Excavator Monthly, our TME specific PDF and print magazine

 

 

Plenty of other books in production, with The Mall of Doom and Pitford Gateway to the Ruins due out directly behind the Hub Rules book.

 

Novel  trilogy in the works.

 

There is a massive online treasure trove of FREE TME gaming material ready for review and download for SOE members on www.mutantepoch.com

 

SOE members are those registered buyers of The Mutant Epoch hub Rules book, with membership being free and for life.

 

Probably the most extensively illustrated game core rules book ever produced.

 

Published adventures are both Multi-Path (possible true solo-play) or traditional ‘modules’.

 

 

 

A fantasy RPG using the same Outland System Game Mechanic is in the works and will allow cross over multiple genre gaming. 

 

 

 

 

 

 

Keep informed about the release and join the mailing list here.


                                           


 

 

► Quick Overview  (a brief glimpse of the entire setting and game in a two minute read.)
The Outland System Game Mechanic
► Dice Usage: The Mutant Epoch:: A preview of the Outland System RPG game mechanic.
Character Generation
Rank Gain (character advancement)
► Combat: The Mutant Epoch:: A preview of the Outland System RPG game mechanic.
Objective of Game Play
The Mutant Epoch Setting

 

 

 


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